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Cheats and Special Tips -
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TERMINAL
REALITY
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©2002 by Prima Games. All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means,
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Project Editor: Teli Hernandez
Editorial Assistant: Carrie Ponseti
/
) ae a E \ МЛ РД Л Б Б cau, ДЖ га, :
PRIMA S OFFICIAL STRATEGY GUIDE
|
|
©2002 Terminal Reality. Developed by Terminal Reality.
Licensed to and published by Majesco Sales, Inc.
©2002 Majesco Sales, Inc. All Rights Reserved. |
All products and characters mentioned in this book are trademarks of their respective companies. |
Please be advised that the ESRB rating icons, “ЕС”, “K-A”, "E", “Т”, “М”, “АО” and "RP" are copyrighted works and certification marks
owned by the Interactive Digital Software Association and the Entertainment Software Rating Board and may only be used with their
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Important:
Prima Games has made every effort to determine that the information contained in this book is accurate. However, the publisher makes
no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in this book; nor does the
publisher assume liability for damages, either incidental or consequential, that may result from using the information in this book. The
publisher cannot provide information regarding game play, hints and strategies, or problems with hardware or software. Questions
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require precise timing and may require repeated attempts before the desired result is achieved.
ISBN: 0-7615-4047-4
Library of Congress Catalog Card Number: 2002113289
Printed in the United States of America
02030405 GG 1098765432
Joe Grant Bell
Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
1-800-733-3000
www.primagames.com
Introduction: ovo oce eur exo о. 2 | Ho USE ERREUR CTETUR TTE T 31 | Deeper И ои
BloodRaynes ЕЕРЕЕ rho n 352.3 The Beauregard House .............. 33 | The Temple, ые tases aes
Vision) Modes К ооа 3 Colonial Power лл оиы 35 | Temple Internal
Attacks кы Р UR e qun n j City of the Dead, Revisited ........... 36 | Temple Guardians: „лкен. 65
Blood Rave lnc Лы К ons ac 5 OMG ШЕ 9 s tenes tonsa a 36 Daemite Chamber .................. 68
WEARTIESSES илал ел Ea 6 Queen of the Underworld ........... 37 Dante's Inferno... noe cee seeds 69
Weapons Ж ллы een ate as 7 Walkthrough: Argentina ................. 39 | ДЄ О епо И 70
Important Notes on Weapons ......... 7 Infiltration & Execution ............. 39 | Walkthrough: Сегтапу.................. 71
Louisiana Guns): . 25x eee Preises 7 Communication Breakdown ......... 41 Emden U-Boat Station .............. 7!
German Weapons. Елы seats 8 Mame Chapel... eee env 43 | Red'Summit: с. Е 71
Enemies 75 лк de s Мн 10 Communication Breakdown Revisited .44 Ойбай аб а А: 73
ГО аЛа ыиы 10 Infiltration & Execution: Second Visit . .45 Unholy Меса а 76
Argentina -- shar ТАЕКЕ, 12 | he Dock 5 om sem с лт ee 45 | Teachers and Traitors ............... 79
Germany а 18 Infiltration & Execution: Third Visit ...46 МИША О ster ni 81
белега аеру к. 23 The Barracks о утен 47 Courtyard... аа аи 83
Combat Strategy) лр 23 Lurking Underground ............... 48 The Windmill! гг ДЕ Мом. 85
Exploration Strategy ................ 25 рез Quarters ........ 5... 2 ene 49 The Bridge о о: 86
Walkthrough: Louisiana ................. 26 Пе На ооа 5l Doppelganger ул... усы: 89
Initiation: Louisiana, 1933 ........... 26 The Daboratory.« -.)-««»e« seven 53 Of Wulfs and Demons ............... 91
Sanctilanye ЛЛ ы. 27 The ВШДеге5в о, 56 Cheat Codes И стел: 94
City obthe Dead... eene 28 The:MII Mlle ууда т асуы 57
| RAYNE.) PRIMA'S OFFICIAL STRATEGY GUIDE
INTRODUCTION
BP
dRayne is not what you'd call a subdued game. Any time you're put in
arge of a shapely half-vampire with acrobatic moves, an arsenal of
automatic weapons, and a taste for Nazi blood, you know it's going to
be a heck of a ride.
The game doesn't disappoint. It's bold and inventive, but it can
also be tough. This book is your guide to success in BloodRayne; you
can refer to it for help with any aspect of the game. You'll find it an
invaluable resource.
Whether you read this book cover to cover or refer to individual sec-
tions (like an encyclopedia) is completely up to you. The information
provided herein runs the gamut from general tips to specific, step-by-
step walkthroughs of the entire game, complete with maps.
Check out the “BloodRayne,” “Weapons and Items,” and “General
Strategy” sections before starting the game. Then refer to the
“Enemies” portion and the walkthrough sections as you move through
the game and encounter new challenges.
When you've beaten the game, it's time to peruse the cheats in
“Cheat Codes.” Some of them are handy, some of them are humorous,
and some of them are total game-breakers. You'll definitely want to
save these codes for last.
But in the end, it's all up to you. So sharpen up those three-foot
blades, practice your deadly rebound kicks, and grab that rusty old
Panzerfaust from the closet. It's going to be a long, strange, bloody trip,
and you don't want to miss a step of it.
l primagames.com
BLOODRAYNE
BloodRayne is a unique character with unique traits. This section is a brief overview of BloodRayne's most impor-
tant skills and abilities. You need a working knowledge of her capabilities if you're to succeed in the game.
Rayne can switch from normal vision
to various different vision modes.
Here's a look at those modes, and rec-
ommendations on when to use them.
Aura Sense shows the world in bright
colors. Targets and destinations shine
bright blue, while strong and alert
enemies are green. Enemies that
Rayne can feed upon show up red.
Aura Sense is useful for a begin-
ning player, but with experience you
need it less and less—and eventually
not at all.
“Experience teaches you which
| enemies сап be fed upon, and
| under what circumstances. The —
| compass ring in the screen's
|! bottom-right corner contains
. blue dots that point out your
. current objectives, without the
need for Aura Sense.
DILATED
PERCE ELON
Dilated Perception is not immediately
available; Rayne acquires it at the
start of the Argentina missions.
Dilated Perception puts the world
into slow motion. It is a true lifesaver
in tough battles. For example, fighting
an enemy that's as fast as Rayne can
result in a confusing blur of activity.
It's easy to get roughed up before you
even know what hit you. Dilated
Perception lets you slow everything
down, see what's going on, and react
to each attack. It allows you to dodge
bullets and melee strikes, and jump
out of the way before something bad
happens.
Use Dilated Perception in most of
the tough “boss” battles of the mid-to-
late game. It’s also useful in situations
where Rayne needs to navigate a dan-
gerous bit of terrain.
EXTRUDED VIEW
, 2 Ды
|
|
|
Extruded View becomes available very
late in the Argentina missions, when
Rayne collects the eye of Beliar.
Extruded View allows you to zoom
in so you can scout targets from a
distance. It also contains a crosshair,
enabling more precise weapon firing.
Extruded View is useful when using
quick, single-shot weapons such as
rockets and bullet-type weapons.
Use Extruded View sparingly;
Rayne freezes in place when she uses
it, making her an easy target.
However, when you do use it, it can be
vital for placing rockets and bullets
exactly where you want them.
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Rayne has a wide array of attacks.
Here's a review of them, along with a
breakdown of when to use each.
Rayne can attack with guns, rocket
launchers, and grenades found on her
victims' bodies. Guns are also placed
in almost every level; some are hidden
in containers while others are in
plain sight.
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RAYNE: PRIMA'S OFFICIAL STRATEGY GUIDI
The power of these attacks depends |
on the weapons Rayne is using at
the time.
Note
Generally speaking, you
shouldn't waste bullets on
minor enemies. Save them for
tough fights and for enemies
that are more or less immune to
hand-to-hand attacks.
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Rayne automatically picks up superior
guns and drops lesser ones. Special
weapons are an exception to this rule.
You must manually drop one special
weapon in favor of another.
Rocket-style weapons are the most
powerful special weapons. However,
they may not be suited for battles that
take place in enclosed spaces.
Heavy machine guns are best for
killing durable enemies, like GGG
Officers, from point-blank range.
primagames.com
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Weapon Mode: Heaviest Guns
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At any time, you can order Rayne to
equip her lightest guns, heaviest guns,
grenades, or her special weapon.
The lightest guns are suitable for
making mildly challenging situations
somewhat easier. For example, light
guns are useful if Rayne's health is low
and she wants to thin out a group of sol-
diers so she can feed in relative safety.
Heavy guns are good against tough
but common enemies, like GGG Elite
Troops. They can also be very effective
at dealing with unique boss enemies,
especially after you've used up your
special weapon. Special weapons and
grenades are best against masses of
enemies and tough bosses.
Rayne performs a series of melee
attacks whenever you press the attack
button. She automatically progresses
from one attack to the next in the combo
as long as she makes contact with a target
or breakable object.
| When the game starts Rayne can
only perform two combos in a row. She
gradually gains the ability to perform
extra attacks as the game progresses.
The maximum number of combo
attacks that Rayne can perform in a
row is five. All of Rayne's melee
attacks work well against her enemies.
Press the jump button once to jump.
Press it again in midair to make Rayne
spiral straight forward, kicking any-
thing she comes in contact with along
the way.
Rebound kicks deal decent damage
| to enemies, although they are best
used against barriers. Use the rebound
kick on doors, windows, and weak
spots in walls.
... Destroy doors, windows, and walls
| to continue along the path. Some
doors and windows are reinforced and
indestructible. And walls only crumble
if they're already weak. Small holes
are your visual cue that a wall can be
destroyed.
A few objects require multiple kicks
to destroy. Even these show some dam-
age after the first kick, so don't waste
| time kicking areas that show no
response to your attacks.
Even more frequently, you use
rebound kicks to get some extra dis-
tance on your jumps. You don't gain
any height with a rebound kick, but
you move farther ahead in the direc-
tion you're already headed. This extra
distance is often needed in areas
demanding long jumps.
Rayne has a Bloodlust meter in the |
screen's bottom-right corner. When
it's completely filled and blinking,
Rayne can press the Blood Rage but-
ton and enter the state of Blood Rage.
In Blood Rage mode, time slows
down (though not as much as when
using Dilated Perception), and Rayne
uses a set of special combo attacks
instead of her usual melee attacks.
The combo attacks performed in
Blood Rage are vastly more powerful
Tap the harpoon button to lash out at
an enemy. But the damage inflicted on
_ ing the Blood Rage button again. Your
You can cancel a Blood Rage by press-
Blood Rage often lasts long after
you ve killed your primary targets).
Canceling the Blood Rage early allows
Rayne to conserve Bloodlust so she
doesn't have to build the meter all the
way back up next time.
Also, get in the habit of slashing at
enemies specifically to build up
Bloodlust, then save it for tough
fights. Having a full Bloodlust meter is
the enemy is minor. The harpoon
attack is most effective when Rayne
wants to feed on or attack an enemy,
but she doesn't want to get too close.
For feeding, press and hold the
harpoon button. Rayne then harpoons
a humanoid enemy, drags him close,
and jumps down to feed on him. For
example, you would reel in an enemy
that's standing in ankle-deep water.
Rayne will gain the ability to do a
midair lash during the Argentina mission.
Once earned, jump and press the harpoon
button while Rayne is in midair to execute
the attack. It deals minimal damage, but
has a good chance of dismemberment. It
can be used instead of melee attacks if you
want to stay on the move. When you're
fighting several small, fast enemies, jump
and lash out at them instead of standing
still. You take less damage by constantly
being on the move.
vital when fighting tough battles
against boss enemies.
than standard combo attacks.
As with standard combo attacks,
Rayne doesn t start out capable of
performing all five moves in the
special combo. She gains extra combo |
moves as the game progresses. |
The Bloodlust meter ticks down
while Rayne's in Blood Rage. When |
the Bloodlust meter is empty, Blood |
Rage ends and Rayne needs
to build it back up before
triggering another Blood
Rage. The Blood Rage
meter builds up
automatically as
Rayne performs
melee attacks.
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In the middle of the game, you gain
the ability to perform a “Rage Attack”
without actually entering Blood Rage.
Do it by pressing the Blood Rage
button and the attack button
simultaneously.
This Rage Attack deals less damage
than a melee attack performed in true
Blood Rage, but the advantage is that
you can trigger it even if your Bloodlust
meter isn't completely full.
Using this attack drains about 1/3 of
the Bloodlust out of the meter.
primagames.com
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ҮМБ.) 'RIMA'S OFFICIAL STRATEGY GUIDE
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This attack can be useful when
| you want to dispatch a tough
| foe but your Bloodlust meter
| isn't high enough.
WEAKNESSES
Rayne's only true weakness is water. It
doesn't kill her outright, but standing
in water quickly damages her. She
needs to minimize her contact with
water at all costs.
In most cases, Rayne can avoid
contact with water by running along
power lines, jumping from one dry
spot to another, or bypassing flooded
areas completely.
If Rayne has to get wet, jump as
much as possible to minimize contact
with the water. Get in, do what you
have to do in the flooded area, and get
: out quickly.
ТЕС Н БУ
LEVELS
|
Choose a new game to begin playing
BloodRayne. You will then have the option
to choose Easy, Normal or Hard mode. The
settings affect BloodRayne's resilience. In
Hard mode, Rayne takes a large amount of
damage every time she is hurt. The oppo-
site holds true for Easy mode.
In Easy mode, every time you contin-
ue after dying or restart the level, Rayne's
health is fully restored. In Normal mode,
Rayne's health restores proportionate to
the amount of time played in the level
before continuing or restarting. If you
restart immediately upon entering a level,
BloodRayne's health will be the same.
However, if you play for a few minutes
before starting, BloodRayne starts with
more health than she originally had. In
Hard mode, BloodRayne’s health will
never restore from restarting or continu-
ing after death.
WEAPONS
This chapter details the guns BloodRayne encounters in the game.
In addition to depicting the guns and listing ammo amounts, you'll
get a sense of how powerful each weapon is, and in what situations
it's useful. |
In most cases Rayne automatically picks up weapons she walks
over. She'll automatically drop lesser weapons for better ones.
This is not the case with special weapons, however. She has
complete control over whether to drop a special weapon or keep
the one she already has. Therefore, special weapons are the most
important weapons to understand.
IMPORTANT NOTES
ON WEAPONS
Guns are broken down by the territory in which they're found.
One section covers Louisiana guns, while the other covers the
German guns found in the Argentina and Germany locales.
Guns are then listed by category, in ascending order of power
and usefulness. Pistols are weakest and are therefore always list-
ed first. Next come SMGs (submachine guns), heavy SMGs,
assault rifles, and grenade-style weapons. Special weapons are
the most potent and always come last.
Finally, weapons are listed in ascending order within each
section. For example, in a table listing four pistols, the first pistol
listed is always the weakest, and the last one is always the
strongest.
| “The aoe to this rule is
_ special weapons, which are so
| unique that you can't always
ie one is better than the other.
LOUISIANA GUNS
The following weapons are found in the Louisiana portion of
the game.
LIGHT AND HEAVY WEAPONS
Pistols are the only form of light weapon found in Louisiana.
They're serviceable against everything you'll encounter in that
section of the game.
Louisiana Pistols
_ Louisiana Rifles
PIS LOLS
Ammo
W&S M1917 Pistol 6
Name
W&S Double-Action Pistol 6
Cole 44 Pistol 6
Rifles are the only form of heavy weapon found in Louisiana.
They should be saved for fighting Biomasses and the Queen
of the Dead.
RIFLES
Name Ammo Illustration
Springbrook Rifle 5 č Rifle 5
Winkesler Rifle 16 — — Rifle
Kennings Rifle 20
GRENADE-STYLE WEAPONS
Dynamite is the only grenade-style
< weapon in Louisiana. It's useful against
- Biomasses and the Queen of the Dead.
- Dynamite works best against stationary
targets, such as boilers and generators.
Mobile targets are more difficult to hit than stationary targets.
Breaning A5 Shotgun 5
Louisiana's special weapons are a diverse lot:
Louisiana Special Weapons
Name Ammo
Illustration
Ethica 33 Shotgun 8
Double Barrel Shotgun 2
MI9I8GAR Machine Gun 40
These special weapons can be broken into several categories.
The sniper rifle shoots a great distance, and each hit has a high
chance of dismembering the target.
Shotguns are excellent general-purpose weapons and highly
recommended. They dismember the target and kill with a single
shot. The Ethica probably represents the best balance of ammo and
shots, while the Double Barrel cannot be beat for sheer power.
dee c
~ Overall, the shotguns have the
best power, ease-of-use, and
. versatility of all the Louisiana
special weapons.
The MI918GAR is a powerful machine gun—the only machine
gun available in Louisiana. It's not as effective as Shotguns at hitting
multiple targets at close range, but it has a longer effective range
and can deal severe damage in a short period of time.
primagames.com
RAYNE, PRIMA'S OFFICIAL STRATEGY GUIDE
!
| The following weapons аге used by the German army in
Argentina and Germany. Each weapon entry states whether
the weapon appears in Argentina, in Germany, or in both
locations.
These light weapons are suitable for chipping away at large
groups of soldiers.
German pistols deal decent damage, and are best against
small targets. Don't use them against durable bosses.
German Pistols
Name Ammo Locations Illustration
Walthurm PP Pistol 7 Argentina
Mauz 9mm Pistol 10 Argentina,
Germany
Leug P08 Pistol 8 Argentina,
Germany
Leug P08 Artil Pistol 32 Сегтапу
SMGs are much like pistols, but with a faster rate of fire and
more ammo.
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German SMGs — А
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Greaser Sub- 30 Argentina,
machine Gun Germany
SMP34 Sub- 32 Argentina,
machine Gun Germany
These heavy weapons are not only useful against crowds of
enemies, but against lone, durable targets such as bosses.
Larger SMGs are assault rifles’ smaller cousins. They combine
good power with a fast rate of fire and good ammo supply.
German Larger SMGs
Name Ammo Locations Illustration
Greaser Artil 50 Argentina,
Large Sub- Germany
machine Gun
SMP34 Artil 32 Argentina,
Large Sub- Germany
machine Gun
Bergstein MP28 50 Germany
Large Sub-
machine Gun
Save assault rifles for durable targets and rough situations. Their
excellent shot power and fast rate of fire allows Rayne to mow
down most enemies with ease.
German Assault Rifles
Name Ammo Locations Illustration
Blitzgewehr 32 20 Argentina,
Assault Rifle Germany
77033 30 Germany
Assault Rifle
The Tatermasher is the German grenade. As with dynamite, save
the Tatermasher for slow or durable targets, such as certain over-
sized bosses. (Daemite Warriors come to mind.)
Otherwise, these grenades are more significant as a hazard
for Rayne to avoid than as a tool for her to use.
German special weapons include a couple of holdover shotguns
from Louisiana.
| German Special Weapons
Name Ammo Locations Illustration
G33 Sniper 10 Argentina,
Rifle Germany
Ethica 33 8 Argentina,
Shotgun Germany
Double Barrel 2 Argentina
Shotgun
Kaxik Mg08 Belt Argentina,
Machine Gun Germany
MG32 Belt Germany
Machine Gun
MG06 Belt Argentina,
Machine Gun Germany
Granatewurf 10 Argentina,
Grenade Launcher Germany
Panzerfaust | Argentina,
Rocket Launcher Germany
Panzershrek 3 Argentina,
Rocket Launcher Germany
The sniper rifle, like its Louisiana cousin, is useless in close
combat due to its slow rate of fire. Save it for instances where
you can see the target from a long distance.
Shotguns continue to be excellent workhorses in Argentina
and Germany. They re suitable against any tough target.
Machine guns are handy for mini-bosses, such as GGG
Officers. A machine gun can usually chew up a GGG Officer in
just a couple of seconds, keeping him paralyzed with pain the
entire time.
The Granatewurf is an intriguing weapon, but it's only useful
against slow bosses. The weapon is too hard to control against
faster targets.
The Panzerfaust and Panzershrek rocket launchers are identical,
except that the Panzershrek can hold up to three rockets.
Rockets are best against tight clusters of enemies and massive
targets. Again, Daemite Warriors come to mind, as do Mobile
Armor Units.
Don't use rockets against close-range targets, and be careful
when aiming them. Extruded View is handy for making sure the
rockets hit the target, not the ground in front of you.
10
ENEMIES
RAYNE: PRIMA'S OFFICIAL STRATEGY GUIDE
BloodRayne features a wide array of fiendish enemies. They run the gamut from common to fantastical, weak to supernaturally strong,
and foolish to crafty. This section lists all of Rayne's foes, pointing out their strengths and weaknesses, and recommending effective
methods of destroying them.
Enemies are sorted by the region in which they first appear (Louisiana, Argentina, Germany). Within each region they re listed in
ascending order of toughness, starting with common grunts and leading up to unique “bosses.”
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Louisiana enemies are mainly victims of
(or bearers of) a mysterious plague. They
aren't deadly when compared with later
foes, but they present a challenge, espe-
cially in large groups.
None of these enemies are encountered
in later sections of the game. They re
strictly confined to Louisiana.
Mutates are former humans suffering from
an advanced form of the mysterious
swamp disease. They ve been horribly
mutated, and now possess long tentacles
suitable for lashing out at their victims.
Mutates’ brains have melted to sludge,
leaving them aggressive toward every-
thing, but not terribly bright. They attack
anything that moves, including other
mutated creatures (such as Diseased).
Mutates are weak foes. Their only advan-
tage over Rayne is their long tentacle
arms. They have good reach, so she needs
to either get very close (so she can attack)
or back away completely.
primagames.com
WEAKNESSES
Mutates are slow, both in foot speed and
attack speed. They deal minor damage
when they do get in an attack. It's easy
to circle around them for an attack from
the rear.
STRATEGY
Rayne feeds on Mutates. They're the
easiest free lunch in the game, so seek
them out whenever Rayne needs to
restore her health.
If you encounter Mutates along with
other foes, go after the other foes first
leaving the Mutates for last. They present
the least danger of any enemy.
Since Mutates will fight any- |
| thing, hang back and allow |
| them to pester other enemies,
_ then attack when one party has
| killed the other.
Mutates are easily ignored. They're so
slow that they present little danger if
they're not in your way. Run past them if
you don't plan to come back.
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DISEASED
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Diseased are townsfolk affected with the
same disease as the Mutates. Their condi-
tion is not advanced, so they still look
mostly human.
They possess enough human intelli-
gence to use guns, making them more
dangerous than the Mutates, which have
no long-range attack.
SIRENGTHS
The ability to fire guns makes Diseased
more dangerous than Mutates. Unlike
Mutates, which are ignored, Diseased
must be handled.
Depending on their weapons, Diseased
can be ineffective or very effective. The
toughest Diseased have shotguns that
deal potent close-range damage—some
even have dynamite.
WEAKNESSES
Diseased aren't as slow as Mutates, but
they're still comparatively slow.
Like Mutates, Diseased cannot block or
defend against any of Rayne's attacks,
including melee attacks and guns.
Diseased with weak weapons are a
minor threat.
RA TEGY
E to
The easiest way to deal with Diseased is
to feed on them. This even works against
large groups. Feed on one Diseased, then
move to the next, and the next, until
they re all gone.
If Rayne's being shot at while
feeding, turn around and use the
victim as a shield.
You can also kill Diseased with a few
blade attacks, or with guns—though they
seldom merit guns.
If you spot a Diseased with dynamite,
wait until it throws the stick, then get
away from it. Take down the Diseased, but
don't stand too close to thrown dynamite
in the process.
If you're feeding on something
and dynamite is tossed nearby,
press the jump button to stop
feeding, then get out of there.
The bottom line is that Diseased are weak
enemies, suitable for feeding, and only
occasionally are a serious threat.
Б
MARAISREQ
Maraisreq (“Swamp Monsters’) are the
insect-like creatures invading the town of
Mortton, Louisiana. They swallow towns-
folk whole and regurgitate the liquefied
remains.
They can't do this to Rayne, but they
can deal damage with their vicious,
lunging bites.
STRENGTHS
Maraisreq are fast and deal reasonable
damage with their bites. They're danger-
ous in packs, especially if they surround
Rayne.
They can absorb a few blade slices or
shots from an average gun.
WEAKNESSES
Maraisreq are vulnerable from the sides
and rear, where they can't bite.
Their legs come off easily. They even-
tually sprout new ones, but a Maraisreq
missing its legs is temporarily vulnerable.
Circle around it and deal the death blow.
Maraisreq have no long-range
attacks. They re fast, but Rayne can get
away quickly if she uses a rebound kick.
SERATEGY
pa аи жж
Maraisreq are dangerous when you're in
front of them, where they can bite. Fight
a circling battle, hacking with blades until
_ more times to finish the job.
a the same circling technique you'd use
against a lone Maraisreq. |
the legs come off, then slash a couple
If you face a pack of Maraisreq, jump to
the side (so you don't get surrounded) and
If you get into trouble, use guns or
trigger a Blood Rage, which allows Rayne
to hack through the Maraisreq with
astonishing speed.
-— - P
> — be i
{IE Y xr ado ^
Rayne can't feed on Maraisreq.
LISSE TOT! CER BMG
MARAISREQ
SOLDIER
These creatures are bigger, redder, and
tougher Maraisreq. They have no unique
abilities; they're just superior to the
standard Maraisreq.
SIRENCGIHS
Maraisreq Soldiers are tougher, hit harder,
and jump farther than the common
Maraisreq.
WEAKNESSES
Just like the standard Maraisreq, these
things have no long-range attack, and
they're vulnerable when their legs are
hacked off.
STRATEGY
Fight a circling battle. Shoot them with
small weapons, or hack them with blades.
Keep moving and you'll rarely take
damage.
1
N
N c —X mamme
The Queen of the Underworld is the first
boss creature Rayne faces.
The Queen of the Underworld resem-
bles a giant Maraisreq. She's huge and has
à bite attack that deals severe damage
when it hits.
The Queen of the Underworld deals
substantial damage with each hit. She can
attack at medium range if Rayne is in
front of her.
The Queen produces a constant supply
of Maraisreq, which act as a nuisance
during Rayne's fight against her.
Comparatively slow to move and turn, the
Queen of the Underworld is not nimble.
Sever her legs and she falls to the
ground helpless until they regenerate.
Regeneration takes several seconds.
Avoid standing in front of the Queen.
Continually circle her and avoid
her jaws.
primagames.com
|
| Note
RAYNE:/ PRIMA'S OFFICIAL STRATEGY GUIDE
Often, soldiers appear in mixed
groups with SS troopers or various
types of officers.
Soldiers wield a variety of guns. The
soldier's effectiveness depends almost
entirely on the sort of gun he’s carrying.
Rip off a couple of legs as quickly as |
possible, either with blade attacks or
shotgun blasts. The Queen crashes to the |
ground.
Circle behind her and slash away. Trigger |
a Blood Rage if you have it; this is the keyto —
dealing massive damage quickly.
If the Queen gets up, repeat this
process.
For the most part, you can ignore the
other Maraisreq, though you can shred
the closest ones along with the Queen if
you trigger a Blood Rage.
Soldiers often appear in numbers. The
more of them there are, the tougher they
are.
Soldiers with explosive weapons are
among the most dangerous foes in the
game. Grenades and panzers (rocket
launchers) deal severe damage to Rayne,
so she needs to watch for soldiers with
these weapons.
Soldiers always have a long-range
attack, so don't ignore them as long as
they have a view of Rayne.
If there are alarms in the area, soldiers
will try to trigger them. The result is a
flood of extra soldiers.
To build up your Bloodlust
meter in relative safety, get
away from the Queen and
attack the small Maraisreq.
Return to face the Queen when
the meter is full.
Soldiers with weak guns are weak ene-
mies. Most of them have pistols or small
machine guns, and these are not a major
threat.
Both blade attacks and guns work well
against soldiers.
Rayne can feed on soldiers at any time,
either by using her harpoon or by jumping
on their backs. They're the most common
. food source in the game.
Soldiers sometimes become frightened,
especially when hurt, and run away. They
. can run at a moderate pace, but Rayne is
much faster.
Argentina increases the difficulty
immensely, introducing a wide array of
tough enemies.
Some of these enemies—most notably
the German soldiers and officers of all
types—appear in Germany as well as
Argentina.
Common soldiers comprise the bulk of
the German army. They're not a major
threat, especially when alone. However,
they can be a concern if they appear
in numbers.
Feed on soldiers whenever possible.
They're a valuable resource because of
the health and guns they provide.
Rayne can kill a small (or even
medium-sized) group of soldiers just by
feeding. Hop from one to the other until
they're all dead. Rayne takes some
damage from the others’ guns, but if she
turns her victim and uses him as a
human shield, she can minimize
the damage.
Note
_ If her weapon is in her left
hand, Rayne can fire it while
feeding. Line her gun up with a
standing enemy, and pull the
trigger.
Blade attacks are another way of killing
soldiers. To build up Rayne's Bloodlust
meter for a big fight, slash soldiers.
To kill a large group of soldiers, a
Blood Rage works well. You can also
shoot them, though they're usually a
waste of guns.
Hazmat soldiers are identical to common
soldiers in all but dress. They wear spe-
cial suits that protect them from hostile
environments.
They carry the same array of weapons
and have the same characteristics as
common soldiers. They're only listed
separately because they look so different.
SS troopers are highly trained, specialized
German soldiers. They're typically found
in small numbers, either mixed in with
common soldiers or defending an officer.
SS troopers carry the same array of
weapons carried by common soldiers. As
with common soldiers, their threat level is
tied directly to the weapon they use.
Here are SS troopers’ advantages over a
common soldier:
* They're more durable.
* They can block Rayne's blade attacks,
unless attacked from the side or rear.
+ They resist Rayne's feeding attempts,
unless they're frightened, low on
health, or surprised.
Their ability to block and resist feeding
makes a big difference. Rayne can t just
feed on an SS trooper to kill him, and she
can t slice him when he's facing her.
SS troopers have no true, debilitating
weaknesses. They are vulnerable to cer-
tain attacks, however.
They can be hit by standard blade
| attacks if Rayne circles and attacks from
the side or back.
Blood Rage allows Rayne to hit from
anywhere, including the front. Blood Rage
attacks slice through blocks.
SS troopers cannot block gunfire, so guns
are a quick way of dealing with them.
Finally, if Rayne sneaks up without their
noticing, or damages them past a certain
point, she can feed on them.
Note
Aura Sense helps with feeding
on SS troopers. They glow red
whenever Rayne can feed.
If an SS trooper has a potent, explosive
weapon, kill him as quickly as possible
with your guns.
If an SS trooper is mixed in with
common soldiers, go after the SS trooper
first. Guns are the preferred method,
though a Blood Rage works well. You can
also use standard blade attacks if you
continually circle, but this takes more time
and skill.
Don't feed on SS troopers if there's
easier prey around.
If you want or need to feed on an SS
trooper, the standard method is to get
close, fire a burst of gunfire into him,
quickly circle around, and feed from the
rear. The bullets are usually sufficient to
either scare the trooper or damage him to
the point where he's vulnerable.
Do this correctly and Rayne jumps on
his back and feeds. If she's repulsed, fire a
couple more rounds and try again.
14
UNTEROFFIZIER
(LOW-RANKING
ОР FICE RS)
Low-ranking officers are not the target offi-
cers that Rayne is tasked with killing in the
Argentina and Germany portions of the
game. Rather, they're common opponents
who have enhanced combat abilities.
Their combat skill and toughness is
fairly comparable to that of an SS trooper.
STRENGTHS
Low-ranking officers have all the charac-
teristics of an SS trooper.
Their extra advantage is that they may
wield a knife for short-range attacks.
However, this rarely comes up. Rayne should
circle them while fighting, and never allow
them the chance to counterattack.
WEAKNESSES
Weaknesses are identical to those of the
SS trooper.
STRATEGY
Use the same strategies you'd use against
SS troopers.
primagames.com
| GGG ELITE
'ROOPERS
|
Just as lesser officers’ abilities are one
step higher than those of SS troopers,
GGG troopers’ abilities are one step
higher than those of lesser officers,
STRENGTHS
The only difference between GGG troopers
and low-ranking officers is that they have
extra moves.
They can perform a couple of extra
hand-to-hand attacks, and they can fire
their weapons while diving or rolling
away from Rayne's attacks. This makes
them harder to hit and more effective at
close-range combat.
WEAKNESSES
GGG troopers have the same weaknesses
as SS troopers.
STRATEGY
pa ^77 ES 7-a
Though slightly tougher and harder to
hit, GGG troopers are functionally similar
to SS troopers and low-ranking officers.
Fight them in the same way you'd fight
those other enemies.
These officers are Rayne's targets
throughout the Argentina and Germany
campaigns. Killing one or more of
these officers is often the objective of
a particular level.
When fighting these opponents, a
“boss” picture indicating the officer's
health appears in the lower-right corner
of the screen.
STRENGTHS
GGG officers are much like GGG troopers.
They have a slightly larger repertoire
of hand-to-hand attacks and evasive
moves than GGG troopers.
The main difference is durability.
GGG officers can take a great deal of
punishment.
WEAKNESSES
GGG officers are vulnerable to the same
attacks as SS troopers and GGG troopers.
STRATEGY
GGG officers are usually encountered in a
crowd. Therefore, your tactics must take
multiple enemies into consideration,
One way of taking these guys down is
to initiate a Blood Rage. A Blood Rage
allows you to chop them up quickly, keeping
them stunned and unable to counterattack
in the meantime. Also, since many of
Rayne's Blood Rage attacks affect a wide
arc, you can take down other foes at the
same time.
The other method is to use a heavy-
caliber weapon, then gun them down
from close range. Get up in their faces
and hold down the trigger.
Ly ы
If possible, whittle down the
officers’ support troops first.
AEMITES
- 9.
M St
Daemites are parasitic creatures that fly
through the air and lash Rayne with their
tails. They like to inhabit human bodies,
forcing themselves in through the mouth,
then taking direct control of the body.
The Daemites discussed here are "Pure
Daemites,” or Daemites that have not
taken control of a host body. They look
soft and gooey, but don't be fooled; they
can pose a genuine threat.
STRENGTHS
Pure Daemites move quickly. They also
fly, so obstacles mean little to them.
They cannot infest Rayne, so they
slash her with their tails. They're small
and difficult to hit.
Pure Daemites are almost completely
unaffected by bullet weapons, so don't
shoot them.
Also, Pure Daemites writhe and wriggle
. difficult to tell whether they are dead.
|
WEAKNESSES
Pure Daemites can be hacked apart with
_ one well-aimed slash. Sometimes they
take more abuse, but they are not
durable.
Also, as they have no long-range
attacks, Pure Daemites can be ignored
when they're on different floors or levels
than Rayne. They can fly, but they seldom
leave their general area.
ЕРЕС У
PR a S4
Run or jump away to get distance from
these creatures, then run in and time
your slashes to hack them to bits.
Blood Rage is useful against large
groups of them, but it's overkill against
smaller groups.
When they re in close-range, fight a
circling battle to avoid getting slashed
with their tails.
PARASITIC
DAEMITES
ра. ЗЕ
РАКУ.
tails around the host's spinal column and
so much, even after being hacked apart, it is
Parasitic Daemites are Daemites that have
inhabited a host. They have wrapped their
rx. x = г у.
control the host's actions like those of a
puppet.
They look almost identical to the
infested host, save that the head is unmis-
takably a Daemite head.
STRENGTHS
Parasitic Daemites retain all the moves,
skills, and abilities of the host. Therefore,
an infested SS trooper can still block
Rayne's frontal blade attacks and feeding
attempts.
Parasitic Daemites are more durable
than their host originally was. Therefore, a
Daemite GGG trooper can take more abuse
than a regular GGG trooper.
Parasitic Daemites never become afraid.
If a Parasitic Daemite loses its limbs it
can still move. In fact, a Parasitic Daemite
that has lost its legs can fly around and
inflict extra-damaging attacks. Therefore, if —
a Parasitic Daemite loses its legs, concen-
trate on it, and finish it off immediately.
If you kill a Parasitic Daemite with
bullet weapons, or by feeding, the Pure
Daemite inside will survive. The host body
dies, but now you're faced with a Pure
Daemite.
WEAKNESSES
Rayne can and should feed on Parasitic
Daemites. Most of them were common
soldiers, so they cannot block her feeding
attempts.
STRATEGY
Large groups of Parasitic Daemites are
best killed with Blood Rage.
I
16
Smaller groups should be hacked apart
with blades, or fed upon individually. Use
circling attacks to avoid return damage.
Guns work, but as noted above,
the Pure Daemite inside can survive a
bullet attack.
Always keep moving when fighting
these creatures.
Feed on Parasitic Daemites whenever
you need the health. They have lots of life
energy and provide Rayne with a good
amount of health.
The first of the Argentina bosses, this
Thule High Priest is a tough customer. He
hides inside an armored pulpit with a
front-mounted machine gun and can take
Rayne down quickly if she doesn't use the
right tactics.
High Priest Von Blut cannot be harmed by
a frontal assault, thanks to his armored
pulpit.
The pulpit is open in the rear, but it
slides to the other end of the room in a
defensive move if Rayne starts to get
behind it.
The front-mounted machine gun deals
severe damage.
The pulpit is open in back. The High
Priest is vulnerable while the pulpit is
sliding from one side of the room to the
other. Rayne must exploit this weakness.
primagames.com
RAYNE.) PRIMA'S OFFICIAL STRATEGY GUIDE
The pulpit is stationary except when
| sliding to avoid Rayne's circling attacks.
Therefore, if Rayne stands behind an
| obstacle, she cannot be hit.
Rayne fights the High Priest in a long
room with columns.
Stand behind a column while the High
Priest fires his machine gun.
Note
Use Dilated Perception to make ©
this fight easier.
The High Priest periodically stops to
| reload. This takes a few seconds. If you're
far from the pulpit, take this opportunity
| to get behind a closer column.
If you're already close to the pulpit, run
straight toward it. Circle around to the
| back when you get close.
When Rayne gets behind the pulpit, it
, automatically starts sliding across the
floor, exposing the High Priest's back.
Chase the pulpit and let loose with bullet
. weapons (or a Panzerfaust) as it slides.
When the pulpit reaches the other end
г of the room, get behind a column and
. High Priest is dead.
Note
Common soldiers periodically
appear during this fight. Use the
harpoon to drag them behind a
pillar and feed on them. Their
guns are useful if you run out of
bullets.
. repeat the aforementioned tactics until the
Kommando is a secretive German field
ops special commander. His favored tac-
tics are those of stealth and deception.
You encounter him twice in the game—
once as a human, and once as a Parasitic
Daemite. He's tougher the second time
around.
Kommando fights like a GGG officer,
though he’s much more durable than the
typical officer. He fires an automatic rifle
and fights hand-to-hand.
His one extra skill is the flash grenade.
He uses this when he’s in trouble. Once
he does, Rayne is temporarily blinded and
Kommando disappears, only to reappear
in a completely different location.
He's assisted by GGG troopers the first
time you fight him, and Parasitic
Daemites the second time.
Kommando has no defense against bullet
weapons. Like GGG officers, he can block
frontal blade attacks but cannot deal with
side or rear attacks.
Use Dilated Perception when fighting
Kommando.
Run around and kill some of his followers.
Bullet weapons are a good way of doing
this quickly.
Then focus on Kommando. A good
method is to shoot him a couple
of times with a bullet weapon as you
approach; this freezes him or knocks
him down.
Keep shooting him while he's
down. This is an easy way to
pile on the damage.
When you're close, circle and use blade
attacks from the sides and rear. Trigger
a Blood Rage when you can and keep
dealing damage.
When he uses his flash grenade, run
around until your vision clears and your
compass shows his location again. Go after
him. Repeat these techniques until
he's dead.
. The second time you fight
Kommando, he may reappear in
an outside area. One or more
| Parasitic Daemites out there
have rocket launchers. Focus
on killing the rocket wielders
. before turning your attention to
Kommando.
The Butcheress is the GGG's lead scientist
(and executioner). She attributes her
sadistic ways to a long line of ancestral,
mortal “vampirism.”
The Butcheress has all of Rayne's
melee moves and a pair of bone saws that
act like Rayne's blades.
You encounter the Butcheress on a rooftop
that is actually a checkerboard of trap-
doors. In addition to an array of kicks,
slashes, and other melee attacks, the
Butcheress runs to a control panel and
drops several of the trapdoors. Falling
means instant death for Rayne.
The beams between the trapdoors
become electrified when the doors are
open, so standing on the beams is not
safe. Rayne must stand on a trapdoor that
does not open.
^
The Butcheress has no guns, but this isn't
a real weakness. She can close the gap
quickly with her array of high-flying jumps
and kicks.
Rayne's main advantage is her ability
to Blood Rage.
You should build up your Bloodlust meter
before encountering the Butcheress and
activate Dilated Perception.
When the battle starts, trigger a Blood
Rage and assault her with a constant bar-
rage of melee attacks. Don't let up.
If you're lucky, you can kill her in that
first Blood Rage.
If you don't kill her, use Dilated
Perception. Run away from her while fir-
ing your heaviest bullet weapons. You can
also use melee attacks when she's close.
Be sure to circle her as you attack.
When she runs toward the control
panel, be sure Dilated Perception is acti-
vated. Watch the trapdoors. The ones that
emit a thin trickle of steam are the ones
that will open. Jump to one that's safe.
If you can't tell which trapdoor is safe,
start running and jump at the last minute.
Rebound kick for extra air, and aim for the
. walls at the center of the roof. You might
get lucky and reach a safe spot, or stay
_ airborne just long enough for the
H
|
` trapdoors to close.
Daemite Warriors bear little resemblance
to regular Daemites. They're huge, hulk-
ing, twisted monstrosities that lash out
with tentacles. They re tough in groups.
Daemite Warriors deal severe damage
with their tentacles and sustain a great
deal of damage in return.
Bullet weapons have little affect on them.
Daemite Warriors are strange and amor-
phous looking, so it can be tough to figure
out which side is the front. This is important
because Rayne needs to avoid standing in
front of them.
Daemite Warriors are very slow and have
no long-range attacks.
The first time you encounter Daemite
Warriors is in The Mill Mile. Use explosive
weapons on them; refer to the walk-
through for tips on where to find them.
Ш
——\ —"wÍ——— ame
Now use your bullet weapons. Then
trigger a Blood Rage and run in. Continually
circle the targets, slashing the whole time.
They should be weakened from the explosives
and they will fall quickly.
The second time you encounter them is. |
in Temple Guardians. Ignore the one at the
base of the shaft because he's slow and
can be avoided.
The key to killing the three at the top is
effective use of your resources. Don t indis-
criminately kill Parasitic Daemites. Let
them live and feed on them after the
Daemite Warriors have injured you. Also,
hack on the Pure Daemites to build your
Bloodlust meter.
Empty all your weapons into the three
Daemite Warriors. Then fight them with
Blood Rage, but only when one has gotten
far away from the other two. It's safer to
pick on loners.
When you're out of Bloodlust and low
on health, go back through the level to
feed, collect weapons, and build up
Bloodlust again. Then return and repeat.
Due to their size Daemite
Warriors sometimes get stuck
on terrain features. If this hap-
pens, you can run up behind
them and fight them without
Blood Rage. This is the only
time it's safe to do so.
4
R GENERAL)
18
primagames.com
«и: жы)
RAYNE.) PRIMA'S OFFICIAL STRATEGY GUIDE
D. Mauler is a huge, muscle-bound Aryan
experiment. He fights bare handed; his
main asset is his massive strength.
| SERENGTHS
Mauler deals massive damage with his
punches and handclaps.
If Rayne retreats to the upper level cat-
walk, he can knock down support pillars
and cause parts of the catwalk to collapse.
Mauler is immune to gunfire.
WEAKNESSES
Mauler is slow to move and turn and has
no long-range attacks. He's actually not
very tough if you fight him effectively.
SEKAI Gry
Use Dilated Perception and get in close.
Circle constantly; never let Mauler get a
clean frontal shot at you. Retreat if you
think you might take a hit.
Use melee attacks. When possible, trig-
ger a Blood Rage. Keep hacking away at
him and he'll fall quickly.
Soldiers may periodically enter
from above. You can feed on
them for health.
GERMANY
Germany contains a number of enemies
from Argentina (soldiers, low-ranking
officers, SS troopers, GGG troopers, GGG
officers), as well as several unique foes.
Here's a look at your new opponents.
GOCG JTELPAGIS
TROOPERS
4 bas. ] “
GGG Jetpack Troopers Пу through the air
and fire bullet weapons. The very toughest
Jetpack Troopers may possess rocket
weapons.
STRENGTHS
Jetpack Troopers are super-fast and agile,
almost immune to melee attacks.
They can attack Rayne from above,
negating most forms of cover.
They re very difficult to feed on
because Rayne can seldom hit them with
her harpoon.
When they re killed, their jetpacks tend
to explode. This can damage Rayne if she's
in the vicinity.
WEAKNESSES
Jetpack Troopers aren't particularly
durable.
Constantly move around and use bullet
weapons to gun them down.
Hide behind cover as much as possible—
especially anything that puts a roof or object
above your head. This forces them to drop
down low to attack. They re easier to shoot
when they're low to the ground.
If you're particularly skilled, or if
they're close enough, you can harpoon or
jump-harpoon them and feed on them.
Typically, you should just shoot them and
look for a meal elsewhere.
Run away from their bodies when they
die because their jetpacks tend to explode.
BAT CREATURES
Bat creatures are just what the name sug-
gests, giant bats. They fly into the area
using kicking attacks and are hard to hit
while airborne—but they are vulnerable
when they land.
STRENGTHS
Bat creatures are hard to hit with melee
attacks while they're airborne.
WEAKNESSES
Bat creatures are vulnerable when they re
on the ground. A few slashes or bullets
will kill them.
STRATEGY
Shoot them out of the air, or run up and
slash them while they're on the ground.
These creatures shouldn't be more than a
nuisance.
VAMPIRES
н =
The vampires Rayne encounters are a
special breed from New Guinea. They
have evolved mouths in each of their
wickedly clawed hands.
These creatures are fast and strong,
but they're nothing Rayne can't handle.
STRENGTHS
Vampires move quickly and hit hard.
They re also durable and often encoun-
tered in groups.
WEAKNESSES
Vampires have no long-range attacks, so
Rayne can shoot them while retreating.
They cannot block Rayne's blades and
can feed on them in most situations. This
makes them useful as abundant sources
of health.
Large groups of vampires should be
destroyed with a Blood Rage, or at least a
mobile, circling attack style. Just keep cir-
cling, and keep throwing melee attacks.
Use guns if the odds are overwhelming
and you're desperate.
Rayne can feed on vampires. They pro-
vide lots of health.
To feed, jump on the vampire from the
side or rear. They can sometimes resist a
frontal feeding attempt.
If the vampire is particularly difficult,
| shoot him a few times, then try feeding
. again. Once again, initiate the attempt
| from the side or rear.
OBERSCHAREFUHRER
(HIGH COMMAN DER
MYNC!I
= '
In Teachers and Traitors, it turns out that
Mynce is a traitor you must fight. Is
nothing sacred anymore?
Mynce is essentially a Rayne clone.
She has the same skills, so it's a
challenging fight.
STRENGIHS
Since Mynce has Rayne's melee skills, she
can do a great deal of damage at close
range, especially if you stay in front of her.
She's also just as fast as Rayne.
Some of her melee attacks take her
high into the air, so your counterattacks
may occasionally miss.
WEAKNESSES
Mynce doesn't use guns and can't (or
won t) use Blood Rage.
Your Blood Rage is the key to making
this a manageable fight.
(0
When you begin fighting Mynce, be sure
to use Dilated Perception.
Fire bullet weapons while staying as
far back as possible and circling to avoid
melee attacks. You can also throw in the
occasional blade slash.
When Mynce is somewhat hurt, she
starts running up the stairs. Follow her at
a distance.
Mynce may pause at certain landings.
Instead of catching all the way up, hang
back and shoot at her from below, then
chase her again when she takes off.
After crossing to a different tower, it’s
time to complete the battle. Trigger a
Blood Rage and start your usual circling,
slashing routine. If you lay it on thick,
you'll emerge victorious.
Mobile Armors are giant, mechanized
tanks. They have three weapons: a high-
speed machine gun, a rocket launcher,
and a grenade launcher.
These mechanical beasts are incredibly
powerful. You encounter them a few times
during the game, and your tactics depend
on the situation.
primagames.com
RAYNE.) PRIMA'S OFFICIAL STRATEGY GUIDI
Extremely powerful weapons and extraor-
dinary durability are the hallmarks of the
Mobile Armor.
!
|
. Extreme sluggishness is this vehicle's only
. real weakness.
Rayne must fight several of these things in
Unholy Mecha. Fortunately, she's piloting
one herself at the time.
The two keys to victory are to continu-
ally move sideways (it's slow, but you need
to avoid a few rockets) and repeatedly fire
your weapons.
Strafe from side to side. You can't avoid
everything, but every rocket you dodge is
a plus.
Press and hold the machine gun button
while aiming at the enemy's lower torso or
upper legs. Meanwhile, periodically tap
both the grenade and rocket launcher but-
tons. Stay back far enough so you don't get
hit by your own grenades.
Stay on target at all times. If the
machine gun overheats, let up on the trig-
ger for a while, then press and hold the
trigger again.
When Rayne encounters a lone Mobile
Armor in The Bridge, it's a different story
because she's on foot. In this case, she
needs to destroy it with three Panzershrek
г shots. Constantly retreat, using Dilated
Perception, and briefly switch over to
Extruded View when you take your shots.
г Aim low, as the Mobile Armor is constantly
| descending. Don't let it get too close.
——————— —————————————————————
|
|
|
|
| Hedrox is an ancient vampire chieftain
| who replicates himself. For example, if you
hack off Hedrox's limb, the body grows a
new limb—and the severed limb grows a
new Hedrox.
The term *Hedrox' therefore refers to a
group of creatures that act more or less
like an individual.
Each individual Hedrox can make its
own decisions but shares the other
Hedrox's thoughts. Subsequently, Hedrox
is slightly insane.
|
Hedrox is fast and hits hard. It can leap
through the air and deal severe damage
on impact.
Beyond that, don't worry; you don't
fight Hedrox in a conventional sense.
Hedrox is killed by water.
Windmill, you don't actually fight it. You
just need to avoid it while you break
|
| ee
When you encounter Hedrox in The
building supports.
|
If you position the supports between
Hedrox and Rayne, Hedrox will often leap
through the supports, doing your job
for you.
When all six supports on each of the
windmill's two levels have been
destroyed, all but one Hedrox is killed—
and the survivor flees.
The twins are senior Nazi olficers who
throw bladed swastikas at Rayne.
Born as Siamese twins, they were
separated at birth; each is missing one arm.
Nevertheless, they are both proud and vain.
Their most noteworthy characteristic
is neither a strength nor a weakness—just
an oddity. When you hit one twin, the
other twin is damaged.
The twins are mobile. They like to hide
behind the two pillars in the arena where
you encounter them.
Their thrown blades bounce around
and take indirect paths, so they can hit
Rayne even if they don't have a line of
sight with her.
The twins are durable. And because
they look the same, if you don't pay
attention, you ll end up attacking both of
them (and spreading out the damage)
rather than focusing on one of them, as
you should.
| When one twin dies, the other immediately | Pick one twin and chase him around
follows (regardless of whether he's
damaged or not).
Both guns and melee attacks injure
these officers.
!
|
i
Use Dilated Perception for this fight.
One strategy is to destroy one of the
two pillars by rebound kicking, thus
removing one twin's cover—but this move
is unnecessary.
|
B
M. [2
Re
the pillar. Shoot him with bullet weapons —
and hack him with melee attacks. He
occasionally gets behind the pillar, but
Rayne is fast enough to catch him,
especially given all the reaction time
provided by Dilated Perception.
If both twins congregate in one area,
keep after the one you've been fighting
and ignore the other. Your target's cloak
and hat fly off once you deal significant
damage, so if you're attentive you can dis- f a
tinguish him from the other one. i3
Blood Rage allows Rayne to inflict
massive damage. Stay close and hack furi- — —
AME
ously, and you'll eventually win the battle.
EU
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{1
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PRIMAS OFFICIAL STRATEGY GUIDE
| BELIAR
[а 678
Jurgen Wulf is a World War І war criminal
who fled to South America to escape
punishment. While there, he learned of
powerful supernatural relics and founded
the GGG.
The relics he seeks are parts of a
demon named Beliar. Some of these relics
are now part of Wulf's body and give him
special powers. He possesses Beliar's ribs
(provide toughness), teeth (allow him to
breathe fire), eye (gives enhanced percep- -
tion, which translates to supernatural
speed), and hand (allows burning,
slashing attacks).
Wulf appears in the endgame, along
with Beliar. The strategy for fighting him
is quite complex; it would be a waste of
space to repeat it all here. Refer to the
appropriate spot in the walkthrough for —
full details on Wulf, his capabilities, and
how to beat him.
primagames.com
According to some myths, Beliar was the
original devil. When Lucifer fell from
heaven, he usurped Beliar and ripped him
into a thousand pieces. These pieces are
the relics that Jurgen Wulf collects.
Beliar slowly grows bigger and
stronger throughout the course of his
fight against Rayne. He's an incredibly
powerful enemy.
Beliar appears in the endgame, along
with Jurgen Wulf. Refer to the last part of
the walkthrough for full details on how to
beat him.
GENERAL STRATEGY
This section provides a toolset of general techniques for getting through the game. Refer to the walkthrough sections when you're stuck,
but the following tips will minimize the number of times you need those explicit walkthroughs.
COMBAT
STRATEGY
Here are a few tips to improve your
combat skills.
WHEN TO USI
MELEEOAL TACKS
Rayne's standard melee attacks, triggered
by repeatedly pressing the attack button,
are her most basic form of attack.
These attacks are less exotic than
those using the harpoon or the Bloodlust
meter, but they're also the most useful.
You can hack and slash through most
enemies with these attacks.
Melee attacks are preferred any time
you face a noncritical situation. They
allow you to damage your enemies while
conserving your guns. Additionally, they
build up your Bloodlust meter.
ba, „ сеа
Use guns whenever the situation is too
difficult for melee attacks alone.
For example, a large room filled with
SS troopers and other powerful enemies
is tough to clear with just melee attacks.
Rayne will take damage from the
weapons trained on her.
In this situation, thin out the toughest
enemies with guns. Then take over with
melee attacks, or by feeding on individuals.
Guns are essential when fighting
enemies whom you must destroy quickly
(such as soldiers with rocket launchers)
or bosses who are partially immune to
hand-to-hand attacks.
WHEN TO USI
BLOOD RAGE
4 €
Save Blood Rage for tough enemies or
for large groups of enemies.
It's also useful in Louisiana for times
when you fight while standing in the water. It
slows things and makes your situation more
manageable (in the absence of Dilated
Perception, which becomes available when
Rayne progresses to Argentina).
Rayne can safely feed on a standing enemy
in most situations. Here are the exceptions.
She cannot safely feed if several ene-
mies with decent guns surround her. If the
enemies are in one direction, she can turn
her victim and use him as a human
shield—but if enemies are all around her,
they'll shoot her. She may lose health
faster than she gains it through feeding.
Rayne cannot safely feed if a nearby
enemy has a panzer or grenades. These
explosive weapons can inflict terrible dam-
age. Hop off the victim and get out of the
way if one of these weapons appears in
enemy hands.
Rayne has to be careful about feeding
on a lesser enemy while in the presence of
a boss. Use Dilated Perception when doing
this, and keep an eye on the boss. Be
ready to leap off and continue the fight at
a moment's notice.
B
{4
Maximizing damage means sticking close
to the target despite its evasive maneu-
vers. If you allow the enemy to drift off,
Rayne's attacks will miss their mark.
This is important during Blood Rage,
when Rayne uses her high-kicking, spin-
ning attacks. Mobile enemies can slide out
of the way of these attacks, so constantly
adjust Rayne's position in midair to keep
the target in range.
fip
Some enemies, such as
Daemite Warriors, can hurt
Rayne if she gets right up and
touches them—so maintain a
precise range.
The rule of thumb for avoiding damage is
to circle the enemy. Any foe can hurt
Rayne if she stands in front of him or her.
but no foe can mount an effective attack if
Rayne slides behind him or her.
primagames.com
OFFICIAL STRATEGY Gt
Dilated Perception slows things down
and makes it easier for Rayne to react to
the enemy, adjusting for every movement
and staying to the side or rear.
Staying to the side or rear is trickier when
you face several opponents. One technique is
to run around and separate the foes so you
can circle each one individually.
This method only works on
slow enemies without potent
long-range attacks.
_ Another method is to trigger Blood Rage
| or use weapons to thin out the group.
Rayne automatically aims bullet weapons
at the nearest enemy or enemies. However,
she must aim grenades and rockets.
The difficult part with rockets is getting
the elevation right. Too high and the rocket
sails over the target's head; too low and
it hits the ground, possibly even hurting
Rayne.
Experience is the only teacher when
aiming rockets. It also helps to use Dilated
Perception, which gives you more time
to aim.
Note
When Extruded View becomes
available, use it to aim rockets.
Switch from Dilated Perception
to Extruded View, line up a shot,
fire, then leave Extruded View
before a counterattack hits you.
IM
Grenades are not easy to aim, even when
Extruded View is available. There are
some tricks to help you, though.
Aim for the enemy 's feet, and use the
natural terrain to your advantage. For
example, wait until the enemy is standing
. at the base of a slope, then throw the
grenade. The slope prevents the grenade
from going too far past the target.
Finally, if you want a grenade with a
short fuse, “cook” it by holding down the
fire button for a couple seconds before
tossing it. It'll explode shortly after you
throw it. Be careful not to hold it too long.
Bosses are a diverse lot. In addition to
their raw power, some bosses have
unusual strengths and weaknesses and
you must beat them with specialized tac-
tics. This makes it impossible to outline a
single formula for beating them all.
However, common threads do exist.
' Bosses are vulnerable to Blood Rage.
In some cases, it's the only way to
damage them. Enter every boss fight
with a full Bloodlust meter.
* Some bosses are vulnerable to guns,
so keep a big arsenal on hand. Even
bosses that aren't vulnerable to guns
may flinch when you hit them, and
that buys you time.
+ Circling and staying behind the boss is
usually just as effective a strategy as it
is against weaker foes.
“Many bosses strengths or weaknesses
derive from the level in which they
reside. Pay attention to the surroundings,
always looking for possible dangers or
opportunities.
It helps to have a general strategy for |
exploring a new level. You can always wan-
der around until something happens, but
that doesn't work so well on the more
complicated levels.
Explore every room in the level. Take it
slowly or you'll miss semi-hidden weapons
and weak spots in the walls.
Running through the level at top speed
is a surefire way to become confused,
especially when you're in one of the more
complex, multifloor levels.
Crates, barrels, and other destructible
items often conceal weapons. Sometimes
they conceal a doorway or a vital weak
spot in the wall.
Make a habit of shredding everything
in sight.
Some levels are small and linear, but the
minute Rayne arrives in Argentina she
deals with more complex environments.
Often, you can't reach your goal by
moving straight toward it. For example, if
you're on the first floor and your goal is
too, you aren't guaranteed a clear path to
it. You may have to venture down into the
basement (or up to the second floor),
move around, then return to the first floor
at another spot.
It's already been mentioned, but it's vital.
Constantly watch for breakable spots as
these are often the key to progressing in
the level.
Flimsy doors, weakened walls, and
glass windows are obvious targets. Some
targets are easy to overlook, however.
For example, Rayne may find a long
row of barred, unbreakable windows. It's
easy to discount them and leave, but
keep looking. You might find a single
window in the row without bars.
Rayne doesn't need to use stairs. She
. can jump from one floor to the next,
except in rare cases where ceilings
are extremely high.
Always look for balconies, overhangs,
and galleries where multiple floors over-
look a courtyard. These are easy places for
Rayne to climb or descend floors.
(У
ee
RAYNE:) PRIMA'S OFFICIAL STRATEGY GUIDE
s section guides you through the first of three major game locales—the small bayou town of Mortton, Louisiana.
A strange and terrible plague has struck Mortton, turning townsfolk into mutated horrors and spawning spider-like
abominations that the locals call “Maraisreq,” or “swamp monsters.”
e This small region provides a good introduction to the tougher challenges of later levels.
Seri эд
This training session takes place in the
swamps near Mortton. You can skip the
initiation, but it's quick and informative.
Ж. Start/Level Entrance It's recommended that you complete it.
FIN End/Level Exit The training session is led by Mynce, a
Note: This Legend corresponds to every map in ET ,
= Locked/Blocked Path tha kosk Refer Dackckd ti page if you have any dhampir with powers equal to Rayne's.
> Unlocks from one side questions.
Ж. Breakable Path
® Target
a Switch/Lever
Ф WAS M1917 Pistol @ Greaser Submachine Gun @ Double Barrel Shotgun
©) WAS Double-Action Pistol {@ SMP34 Submachine Gun @ MI9ISGAR Machine Gun
Ф Cole 44 Pistol (8 Greaser Апі Large Submachine Gun Q9 Kaxik MG08
Ф Walthurm PP Pistol #Ф SMP34 Artil Large Submachine Gun @ MG32 Machine Gun
© Mauz 9mm Pistol dB Bergstein MP28 Large Submachine Gun @_MG06 Machine Gun
© Leug P08 Pistol #6 Blitzewehr 32 Assault Rifle @ Granatewurl Grenade Launcher
Ф) сис POSArtil Pistol ФФ 77632 Assault Rifle @ Panzerfaust Rocket Launcher
© Springbrook Rifle #8 33 Sniper Rifle @® Panzershrek Rocket Launcher
©) Winkesler Rifle #9 Breaning A5 Shotgun [. Dynamite
#0 Kennings Rifle d Ethica 33 Shotgun d) Grenade Mynce shows you how to jump long dis-
tances. Follow her lead, and jump across
the water. Hold down the jump button; the
longer you hold it, the more air you catch.
(6 primagames.com
Next, Mynce demonstrates how to
“tightrope” by leaping onto a power line.
Follow her lead. Steer yourself in midair;
hold down the jump button for the highest
possible jump.
Mynce: Locked, And the windows are blocked.
After following Mynce along the power
line, you appear beside a shotgun shack.
Watch Mynce break down the door with a
rebound kick.
Inside, Mynce points out a weak section of
wall. Rebound kick the wall to open a
door way.
б
@ Ў Po,
KN У
Mynce instructs you to kill the Mutate
beyond the door. Hack it apart with
vour blades.
You move to another shack, where Mynce
demonstrates combo attacks on another
Mutate. She points out a Mutate for you to
attack. Switch to Aura Vision and note the
blue glow.
saa: CTUARY
BIG WALL
A cutscene shows Rayne and Mynce driv-
ing to Mortton in a fan boat. Mynce enters
the nearby church.
Either hack the Mutate with blades, or
feed on it if your health has been
damaged.
Note: Refer to page 26 for the Map Legend.
Follow Mynce into the church as soon as
you get control of Rayne.
ML Sid
ҮМБ.) PRIMA'S OFFICIAL STRATEGY GUIDE
Mynce: That wall stretches across the whole town, Thirty
high.
Mynce meets you next to the wall. She Jump onto the nearby power line, and fol-
tells you to destroy the Biomasses that are low it into the swamp.
generating the monsters.
CITY OF THE DEAD
Dt EK] 4M s.
Inside, after a brief conversation with
Mynce, pick up the guns scattered across
the floor.
Exit the church and proceed toward the
massive wall that encircles the town. (It
glows blue if you use Aura Sense.)
Note
Even if you don't use Aura
Sense, your current objective is
always visible as a blue glow-
ing dot on the compass ring in
the screen's lower-right corner.
Kill any Diseased and Mutates in the
immediate area, then hop across a couple
Outside, kill several Mutates and island covered with tombstones to your of tombstones to get onto a second
Diseased. Practice fighting; there's no right. Jump onto it to avoid the water. power line.
rush. Proceed toward the wall.
Follow the power line. It eventually
descends into the water, but there's an
(8 ргітаватеѕ.сот
After moving a short distance along this The first Biomass is at the edge of the
power line, Rayne thinks she sees a map, in a corner of the giant wall. An
Biomass in a small mausoleum. You re ellective way to destroy it is to run in |
automatically placed beside the mau- slashing, then trigger Blood Rage. |
soleum; jump inside. |
|
| When the conversation's done, go
| through the door in the giant wall to
exit the area.
When the Biomass is destroyed, Mynce
There's no Biomass here; it's just a cluster | appears near a mausoleum behind you. | E
of Maraisreq. Kill them all. She opens the mausoleum and discovers a | ~
survivor, then tells you to direct any sub-
sequent survivors to this place. |
|
і
Exit the mausoleum through the door you
entered, and move toward the blue dot
that represents the Biomass. Jump along
the tombstones and small islands to avoid
the water.
Note к=
Water damages Rayne, so jump
carefully. Hold down the jump -
button for maximum air. If you
come up short of your target,
press jump again before hitting
the ground. This initiates a
rebound kick, which gives you
some extra distance.
арн
|
Make your way along the path indicated
on the map. You must jump across a few
small islands to avoid the water. The first
jump is the toughest.
Note
If you're a good jumper, you can |
avoid the water completely. |
Jump from the starting point — —
onto the roof of a flooded car, —
then to the first small island. — .
ЕЕЕ]
Stand іп front of the first house, labeled
"House #1” on the map. Jump onto the
power line that passes in front of it. From
there, jump onto a corner of the roof.
30
primagames,com
RAYNE.) PRIMA'S OFFICIAL STRATEGY GUIDE
ptt e gee doi Pye SF
B "s a T" I
rt 21 i
Ф | pe” —
s PE el а
гөр ers =
“Press jump again in midair to —
rebound kick. This technique —
. gives you extra distance for |
| long jumps (like this опе). |
Run along the roof to the back of the
house. Look down. Drop onto the back
porch and enter the house through the
back door.
dE Lor a e ——
Bearers = ae
. Use the back door; the front |
| door is locked and barricaded —
from the inside. |
Inside, the hallway is blocked. Look for a
breakable wall and smash it. A survivor is
holed up in here; Rayne automatically
sends him to the mausoleum.
Exit the house through the front door after
smashing the chair that's jamming the
door shut.
Enter the other nonflooded house, labeled
"House #2” on the map, by smashing a
weak spot on the side wall.
Inside, the hall is blocked, so smash
through the bedroom wall. Beyond it is
the Biomass. Hack it with close-range
attacks, and trigger Blood Rage as quickly
as possible, then finish the job.
tr oo ee
Lu points in the game,
(like right now) Rayne gains
extra attacks. These points are
predetermined, so don't worry
about missing any.
_ Don't go downstairs. It's
pan
pennn
Exit the house through the broken win-
dow. Outside, locate the power line lead-
ing to the next map. Get on it and exit.
Kazi: Marassa, Fancies ‘erself Marie Laveau, Voodoo
Ae Saw
priestess. о ЧУ,
In the front room, you encounter an old
lady named Kazi, who tells you about a
Go outside, then jump onto the roof of suspicious local resident. Rayne automati-
House #4. It's a single-story house, so cally sends her to the mausoleum.
you can get up there easily.
TOWN HAL
PR ы 7а ч er а:
FLOODED
WAREHOUSE
Jump into House #3 by rebound kicking
off the roof and through one of House
#3's three upstairs windows. |
das |
ARS pri t
wn
^ Eus
MIST RRS deque oe |
d |
|
UPPER,FLOOR
WINDOW
(BREAKABLE)
Even if your rebound kick doesn't
smash through the window, you'll
catch the window ledge. If that l
happens, slash the window open
and drop inside.
mee aeee
L
The town hall dominates this island. Circle
Follow the power line to the top of a par-
| tially sunken warehouse. Leap onto the | it, killing Maraisreq, Diseased, and
big island to your right. Mutates along the way.
31
Locate dynamite on the floor of the back
room. It'll come in handy later.
B ODURANE.J PRIMA'S OFFICIAL STRATEGY GUIDE
eo ай ш
The town hall's ground-level entrances are | There's a breakable section of interior wall | Enter the flooded warehouse through a set
sealed, so examine the second floor to find | next to a locked door. Destroy it. On the of unlocked double doors at ground level.
a window covered with flimsy boards. | other side, you find another survivor, ‚ Run as quickly as possible to avoid
who Rayne automatically directs to the excessive water damage.
mausoleum.
From the ground, rebound kick through
that second-floor window. Kill the
Inside, run through an open doorway into
Maraisreq and Mutates on this floor. Collect weapons, including dynamite, from | the room with the Biomass. Jump onto an
the jail cell where the survivor elevated platform to avoid further water
was trapped. damage.
|
|
|
|
Destroy the Biomass by selecting your
the base of the stairs that opens dynamite and throwing a stick or
from the inside. m two at it. Optionally, start a Blood
Exit the building through a door near
f Rage, jump into the water, then
- O — quickly kill the Biomass.
Be
Um aS hN
2 a >,
СМА,
è -
f THE BEAUREGARD HOUSE
леа Noc
Note: Refer to page 26 for the Map Legend.
BATTERY
Du
Quickly exit the warehouse and get back
to dry land. The fastest exit is a single
door located beneath the elevated
platform.
*.
*
е
P.
————————
Run to the other end of the island, where
you find a power line leading into the
swamp. Jump onto it and follow it to the
next map.
After destroying various Maraisreq,
Diseased, and Mutates, head to the house
and get onto the roof. The easiest way is to
jump onto the deck, kill the Diseased, then
jump onto the roof.
Drop off the power line and run toward
the large, two-story manor house.
UE
©.
33
34
нь Ч
Drop through the chimney to get inside
the house.
Inside, fight your way upstairs. In one of
the upstairs bedrooms, break an interior
wall to reveal a father and daughter.
Rayne automatically sends them to the
mausoleum.
А
*
Go downstairs to find a broken lift in a
room adjacent to the bathroom. Rayne
comments that the battery is dead.
primagames.com
RAYNE«J PRIMA'S OFFICIAL STRATEGY GUIDE
Exit the house. Go into the garage. The basement contains a Biomass. It's also
dco ar A flooded. Hack apart the boiler and the
Ui. — —- water drains out.
"TRA I UE. e
=—
| The actual garage door (the one
а car would drive through) is
| locked and unbreakable. Enter
| through the door beneath the
_ Stairs pees " to the deck.
|
|
Trigger a Blood Rage as quickly |
as possible, then run up and
| slash the boiler. Shooting the
um |
as
boiler with weapons is tough
because Rayne tends to aim at
_ the Maraisreq generated by the
Biomass.
Grab the battery from the garage.
It's sitting in a corner, near the car.
Regardless of whether you take out the
boiler, you need to destroy the Biomass.
Trigger a Blood Rage and rip it to shreds.
Return to the lift and slash at it with your
blades. Rayne replaces the battery, and
the lift starts to descend.
Get back on the lift. Slash the controls to
activate them, and return to the main
floor (or just jump up). Exit the house.
Locate the dock, and follow a power line
leading off the dock and into the swamp.
| COLONIAL POWER |
E 75A ыт ыл SEL Baca
GENERATOR
solid ground. Get inside the Colonial
Power building. It's a three-level structure,
and you enter on the second level.
The lower level is flooded. Run to the top
level, then jump through the glass window
al of a control booth.
Drop off the power line when you reach
Note: Refer to page 26 for
the Map Legend.
Slash at a lever in the control booth.
Rayne activates the lever, and most of the
water drains out of the lower level.
T.
or
x
why
$
35
36
ODRAYNE.J PRIMA'S OEFICIAL STRATEGY GUIDI
| CITY OF THE |жж
DEAD, а
REVISITED |
Rayne now reappears in the City of the
Dead. Watch as a Maraisreq eats Mynce
| |
| and the gathered survivors are killed. Only |
| ; | x
| then do you regain control of Rayne.
rhe remaining water is still electrified. | | Run into the mausoleum to collect
Look for a generator on the lowest level, IR _ weapons From the floor.
and shoot it repeatedly from above (or
throw dynamite) to detonate it and
destroy the electricity.
A Maraisreq kills Mynce, and the collected
survivors are overwhelmed. You re
powerless to help.
Rayne is ready to go downstairs. Get down
there and destroy the Biomass. Slash it O LD TOWN
until vou can Blood Rage, then quickly ~ M. a. 7A EEE E "Aer nf
finish the job.
Exit the mausoleum. Go through the hole
in the wall (the one the Maraisreq just
made) to move to the next level.
- wc ne м н=_—_———. шшш»
When the Biomass is destroyed, you're
automatically taken to the next level. | ——- 55
This level requires Rayne to chase a retreating Maraisreq. The game ends in failure if she
allows the Maraisreq to get too far away.
The map shows the correct path through the level. The following is not a step-by-step
walkthrough, however. There are so many seemingly identical houses and power lines
that the description would be confusing.
Keep pace with the Maraisreq. Getting too far behind (or ahead, or off to the side)
results in failure. Periodically stop and look for the creature.
Ignore your enemies on this level; instead concentrate on giving chase.
primagames.com
Note
Killing the Maraisreq also ends
the level; don't fire your
you close to the Maraisreq at all times. rowboat and proceeds to the next level.
weapons, as you might acci- | |
dentally destroy it. Use your | |
blades to kill nearby enemies— | |
or ignore them and keep | As the map shows, there are no true dead | At the end of the line (literally, it's the end
moving. | ends, but there is a best path, which keeps | of a power line), Rayne commandeers a
|
QUEEN OF THE
UNDERWORLD
Note: Refer to page 26 for the Map Legend.
Jump onto the roof of the house in front of
you. Run along the roof, then jump along
a series of three parallel rooftops. If you're
injured, snack on one of the two Diseased
standing on the last house. QUEEN
From here, follow the Maraisreq; refer to
the path drawn on the map. If you lose
sight of it, proceed as quickly as possible.
Your path is linear. Run along power lines
and hop from rooftop to rooftop in order
to avoid the water.
This level is dotted with small islands and
grounded boats of various sizes. Build up
Rayne's health to maximum, then take on
the source of the plague.
Hop across the scattered islands and
| ships. Feed on the few Mutates and
| Diseased running around the islands
until Rayne is in peak condition.
Ji
38
RAYNE.) PRIMA'S OFFICIAL STRATEGY GUIDE
Go to the spot marked "Queen" on the Alternately, fire your guns to get rid of her | Regardless of how you do it, you eventually
map. The blue dot on your compass ring legs. Shotguns work great. Circle the take off a couple of the Queen's legs. Circle
(lower-right corner of the screen) helps Queen and evade her deadly attacks as around to her back, where she can't bite you,
you locate the spot. you do this. and finish her off.
| Тһе legs can regenerate. If they
. do, hack them off again. |
Cue AL
"EA | ы
‘i
md. AAT
RET гал о”?
iu
W hen you reach the spot, a huge If neither dynamite nor guns work, hack
Maraisreq—the Queen of the the Queen's legs with your blades. Initiate
Under world—appears. a Blood Rage as quickly as possible; it's
necessary so you can deal damage quickly.
| M you aren't ready to initiate a
Queen. Attack the Queen when
When the Queen dies, Rayne discovers a
glowing rib in the carcass. At first, it's
merely a curiosity, but then the rib mali-
ciously embeds itself in Rayne's body.
Jurgen Wulf, an enigmatic German,
smaller Магаіѕгед that the
Queen produces. This allows shows up while Rayne is paralyzed with
you to build up to a Blood Rage agony. He forcefully extracts the rib from
without getting close to the Rayne's body
Regardless of how you do it, the key to vic-
tory is to cut off a few of the Queen's legs.
One way is to fight a retreating battle by
throwing dynamite, then charging in when
the Queen topples.
The curtain closes on Louisiana. You ve
Blood Rage, hack apart the
're in full Blood Rage.
you HUN d completed your first mission.
primagames.com
WALKTHROUGH: ARGENTINA
-чаупе% next mission takes place in Argentina. She's to investigate and attack a branch of the German military devoted to
the occult. It's called the GGG.
The GGG is looking for artifacts, and it's built a large base in Argentina to aid in the search. Rayne 's job is to
, | kill several key GGG and SS officers while learning more about the GGG's goals.
This section of the game takes place indoors. Many levels contain two or three floors. In these cases, there's
a separate map for each floor.
uu a
тн du.
Rayne can always jump up a
single floor. For instance, if
she's on the second floor, she
can jump to the third floor. Of
course, to do this she needs to
be in an open area with a view
of the upper level.
CAVES
INFILTRATION & EXECUTION
There's a lot more going on here than
in Louisiana. Read the walkthroughs
carefully and pay special attention to
the notes.
TO THE BARRACKS
Infiltration & Execution, first floor
Infiltration & Execution, second floor
INITIAL STARTING
POINT
COLONEL MEKAY STAIRS DOWN
Infiltration & Execution, third floor
OE ee TO COMMUNICATION
FIRING RANGE BREAKDOWN
9
RAYNE.) PRIMA'S OFFICIAL STRATEGY GUIDI
— н" "d
Infiltration & Execution is a "hub' level with several exits leading to other levels. You |
revisit this level several times, first taking one exit, then performing a task in the level it
leads to, then returning to take a different exit.
You can visit the next few levels in any order you choose. However, sticking with the order — |
presented here is recommended.
Note
Regardless of the order in + ШОШ С As mentioned in the “Enemies”
which you assassinate the р - | section, you can feed on SS
German officers, the /ast killed "m. troopers, GGG troopers, and
officer drops an important key. low-ranking officers. The easi-
est way is to shoot them a cou-
ple of times (as they can't block
gunfire), get behind them, and
ВЕ pO then feed. Easier still, just gun
Proceed into the level, killing guards and ihem down. and өй anicasin:
breaking alarms. Use the maps to targets. Refer back to "Enemies"
guide you. for more.
т BORE eio!
You gain the Dilated Perception
vision mode as you start this
level. Use it whenever the
action gets especially rough. It
slows things down so you can
make better decisions.
|| *| "|I coe.
blades or light guns to whittle them down,
Make your way to the southwest part of
then feed on the rest.
the map, where you find a big open area
with all three floors exposed. There's a
vehicle parked on the lowest floor.
Note
|
|
|
|
|
|
Deal with groups of soldiers by using |
i
|
As the mission starts, Rayne is inside a
lookout area on the second floor. Kill the
solider and break the alarm on the wall.
Note
Get in the habit of breaking
alarms. If you leave them alone,
they can be used to call swarms
of reinforcements.
.. You encounter SS troopers as well. Later,
you also see Unteroffiziers (low-ranking
common officers), and still later, GGG elite
troopers. These enemies can all block
| some of your blade attacks and repel your
feeding attempts. |
. Locate a stairwell leading up to the third
| floor, or simply jump up there.
4() primagames.com
COMMUNICATION
| BREAKDOWN
P ~ » 4
LI
DS" XM
A
Colonel Braun Mekay, one of your targets,
is here on the third floor. Refer to the third
floor map. Break through a door and
attack him.
Note
The officers on your hit list are
very durable. A good plan is to
kill the common soldiers in the
area while staying out of the
officer's sight. Then get very
close to the officer and fire
heavy guns or trigger a Blood
STAIRS
TO 22ND
FLOOR
Note: Refer to page 26 for
Rage. A few seconds of MAJOR ).А. COTTER the Map Legend.
close-range gunfire (or Blood QN :
Rage attacks) can take down Communication Breakdown, first floor
she GE eor ea SLATES OSE NEAL ICE VET EN ССГ RENS AE ES
LIFT
(NEEDS
BATTERY) а ия n RS
: : S : lO
: : : | 5
FLOOR
tas eee tee
You've just killed the only target officer on
this level. Now you must visit different levels.
& EXECUT I QRS X
Communication Breakdown, second floor
Get back to the second floor, and run to
the spot marked *To Communication
Breakdown.” Slash the levers to open the
doors and exit the level.
|
41
4
RAYNE.) PRIMA'S OFFICIAL STRATEGY GUID]
аа
Communication Breakdown, third floor
SOLDIER WITH BATTERY
B.
AND
FLOOR
TO
THULE
CHAPEL
EXPLOSIVES
Fight your way to the stairwell and go
upstairs.
f
и
COMMUNICATIONS ARRAY
The soldier with the battery is upstairs.
Communication Breakdown is another three-floor level. You enter on the second floor. His general location is marked on the
There's a communications array on the third floor (it's useful later), and the officer you map. Fight through to him and kill him.
must kill is hiding on the first floor. You automatically collect the battery.
a САИНЦИНЫИЦИЦНЦННЦН ЦРНИ
4 b
Travel through the second floor, killing As you approach the spot labeled “Lift,” | Go back to the second floor and stand on
soldiers and destroying alarms. Don't miss | you catch sight of your target, the Major | the lift. Slash the contr ols. Rayne replaces
the Panzerfaust located in a crate in the General of Intelligence, fleeing down the | the battery and takes the lift to the
southeast quarter of the level. . lift. A soldier takes the battery from the apta
St get — lift, rendering it inoperable.
д, 9
9 T” =
| pet ae —
|! You may wish to save the
. Panzerfaust for your upcoming
_ battle with Thule High Priest
Моп Blut.
|
I
x ES |
iV Ж LS |
|
{
|
primagames.com
You can't defeat Von Blut by simply charg- — —
ing in. Instead, hide behind a pillar until —
he starts reloading his machine gun, then i 5
rush behind his pulpit. A
i але EEE
The first floor is small. Fight the soldiers, — ^ Go back to the third floor. Take the exit
then take out the Major General. As usual, | labeled “To Thule Chapel.”
heavy weapon fire from point-blank range
is the easiest way to finish him off.
THULE CHAPEL
x»
e
ET
Q * чё
C
к
HIGH PRIEST
mec KA
$ 535
The pulpit moves to the other end of the
room. As it does, you have a few seconds
to shoot at Von Blut's unarmored back. If
you saved the Panzerfaust from the last
level, use it now.
Җ EI
- еы жы а EYE
A USE OT fee omae
~
Use Dilated Perception to slow
things down if you're having
trouble.
Repeat this technique until Von Blut is
Work through the level. Eventually you Alter your conversation, it's time to kill dead. He drops some documents; pick
find the chapel itself, where you confront Von Blut. He retreats into a steel-plated them up.
Thule High Priest Von Blut. pulpit, complete with a front-mounted
machine gun, and starts to attack.
43
44
BREAK
Refer to the “Enemies” section's
entry on Von Blut if you need a
more detailed explanation of
how to kill him.
through the doors. You reappear in
|
| Return to the level entrance and go
| Communication Breakdown.
|
COMMUNICATION
DOWN REVISITED
E
^v» s.
Se
t
ж
"
$
lemni
b
li
Take the stairs to the second floor and
the Communications Stack and slash it. head back to the spot labeled “To
Rayne places the dynamite. Get away Infiltration & Execution." Exit the level.
quickly, or you'll take damage in the
| explosion.
Locate the Communications Stack. It's on | When you've got the dynamite, return to
the third floor. Slash at it to activate it.
О
жу
ek
You're ordered to destroy the Stack. Locate ©
some dynamite; it's here on the third floor
behind a breakable wall. Refer to the map.
Back at Infiltration & Execution, go to the
exit labeled “To The Dock." It's located on
the first floor. Refer to the map if you
need help.
| E
primagames.com E
INFILTRATION & EXECUTION: SECOND VISIT
THE DOCK
af d
LT. COLON E = The Dock, first floor
REINHARDT Ea
ENGINE ROOM
HIGH ENGINEER
GUSTAFSON
The Dock, third floor
The Dock has three floors, though the third floor TO INFILTRATION Note: Refer to page 26
is little more than a catwalk in the engine room. & EXECUTION for the Map Legend.
You start out on the ground floor (floor 1).
ME ME
Grab a heavy machine gun from the
halftrack near the level entrance. It's
useful for killing officers.
"ыс A —————————
ENGINE ROOM
The Dock, second floor
45
RAYNE.) PRIMA’S OFFICIAL STRATEGY GUIDE
Alter breaking the door, back out, kill the
ambushers who swarm you, then go back
inside. Keep moving at full speed. Destroy
the soldier with the Panzershrek first, as
he's by far your biggest threat. Then
jump up to the third floor catwalk and
kill Gustafson with weapons fire from
close range.
Go to the docks. They're north of the level
entrance. Clear out most of the soldiers by
luring them into the garage area.
Smash into the bathroom, break down the
stall door, and destroy Tischler at close
range, using constant weapons fire or a
Blood Rage.
When most of the soldiers are gone, run
out to the docks. One of your targets, Lt.
Colonel Nicholaus Reinhardt, is standing
on a sub. Jump onto the sub and let him
have it with the halftrack machine gun.
| Go back to the second floor. Proceed to | Return to your starting point on the first
the bathroom where Naval Captain floor, then return to Infiltration &
Timiteus Tischler is hiding. Along the way, | Execution.
watch for a soldier with a Panzershrek:
he’s in the hallway nearby.
‘INFILTRATION &
EXECUTION: THIRD VISIT
Make your way toward the engine room
(it's labeled on the map). Break down one
of the doors leading into it.
“High Engineer Stefan Gustafson
is in this area, on the small cat-
walk that comprises the third
level. You'll kill him їп а Go to the exit labeled “The Barracks.” It's Du.
moment. . on the first floor. "»r
| kN ^ a 9
l| ;
46 primagames.com P "n
THE BARRACKS
ү lis ae om floor Bu
E If you've done everything in the order pre-
sented in this walkthrough, you've just
killed the seventh officer. Reiner drops a
turnkey.
Note: Refer to page 26 for the Map Legend.
ы ы е Уза. У
= : К Ps хз
{
. The seventh officer that Rayne
The Barracks, second floor
| _ kills always drops the turnkey.
GARRISON | ogni é
COMMANDER X ) | If you do things in a different
FROM . order, then a different officer
INFILTRATION | will drop the key.
& EXECUTION |
OWN TO
IST FLOOR
There's a locked door near the entrance to
this level. Unlock it with the turnkey and
go down the stairs to the first-floor
parking garage.
Proceed toward the kitchen area, where Garrison Commander Ruprecht Reiner is
the Garrison Commander is trapped. You | in the kitchen. Take him down like the
fight lots of soldiers along the way. other officers. Use machine guns at close
‚Ог initi Blood R hack
"n ошро пше Downstairs, you find a number of parked
im apart.
vehicles. Grab heavy weapons from the
| vehicles as you fight.
4]
48
At the spot marked “Lift,” а group of
soldiers are stuck on the other side of a
garage door. Throw the nearby switch to
trap them and crush them with the lift.
ешеш,
* aR ry |
or =... S v.
Now head toward the level exit. As you
enter the eastern section of the level.
Brigadier General R. Wauher gets into a
jeep and drives away. Follow him.
) m 1 j i r | t А
| roceed lo the level exit, passing through | At the end of the hallway, at the spot In the office beyond the windows are more
a garage door along the way. Hack atthe —
marked “Pause,” a garage door descends. — | locked doors. Once again, break through а
Wait here. Walk up to the door to open window to get to a new arca.
it again.
switch to proceed to the next level.
primagames.com
BAYNE.J PRIMA'S OFFICIAL STRATEGY GUIDE
|LURKING UNDERGROUND
Xa 74 ES]
Note: Refer to page 26 for the Ma quem
LOCKED BY
SWITCH
SWITCH (OPENS
GARAGE DOOR)
Upon entering this level, Rayne sees her Beyond the garage door is a big, square
target (Brigadier General R. Wauher) area. Another garage door is locked, so
escaping in the jeep. Move down the long уои must jump through the windows to
| ee the right of it.
You appear in another garage area. This The Daemites on the office floor spring to When the Daemites are gone, flip the
area has another locked garage door. Look | life. Kill them all. switch, then proceed through the newly
up and notice the windows above it. Jump E ы ыа ырл. кл opened garage door.
up and move through those windows to Note dg A a)
proceed. са ООДА
| unusual customers. Refer to the
“Enemies” section for extensive
_ tips on defeating them.
| э
9
"a 77:4 To EE ES Wee UN ` Daemites are tough and
|
Y The exit elevator is located beyond the
Б ety d door. Kill more Daemites, then enter the
elevator to proceed to the next level.
Beyond the windows you find another
locked garage door, labeled “Locked by \
Switch" on the map. A brief movie plays D E ATH
when Rayne approaches this door, high- _ Ё
lighting the switch behind her. ina
5 QUARTERS
-— 23>
RA
The switch is located in a small office. |
Most of the office's windows are barred;
however, there's one lone window on the left
without a bar. Break through this window.
FLOODED
ROOM
RAMP UP TO 2ND
FLOOR
You start on the second
floor of this two-floor level.
Death's Quarters, second floor
Macias
Note: Refer to page 26 for the Map Legend. E
49
———
——
Blood Rage is the best way to get rid of
most of the Daemites. You can also use
heavy weapons to finish the job.
Proceed east, breaking through a locked
door along the way.
Continue east, then south through the cell
blocks, battling Daemites. At the spot marked “Flooded Room,”
Rayne encounters a dangerous flooded
area. Run as quickly as possible to the
minimize water damage.
At the spot marked “Brigadier General,”
Rayne encounters General Wauher and his
men. They ve all been transformed into
Daemites.
— When you reach the door, a brief movie
| % an _ plays. Afterwards, back away. As you do
so, the floor collapses.
є $
O primagames.com
DRAYNE.) PRIMA'S OFFICIAL STRATEGY GUIDE
spot marked * Blocked Door," jumping to
You fall down to the first floor. It's flooded
down here as well. Get onto a dry area
immediately if you didn't fall on one.
Look around for a breakable section of
wall. Rebound kick through it to get to dry
land. Follow the ramp beyond it.
The ramp leads to the second floor, termi-
nating in a long hallway. Take this hallway
to the level exit and slash the elevator
. controls. You proceed to the next level.
HELL HALL
You're about halfway through the Argentina levels. Don't expect a cakewalk; these remaining levels are complex and challenging,
and the combat is much rougher than before. You face a tougher grade of standard enemies, plus several truly formidable bosses.
Remember that these walkthroughs are simply blueprints highlighting the best path through each level. If you have trouble with
the details of combat, especially against bosses, refer back to the earlier sections for help.
> ww. - DU, s ~ à Е › d "Ë e > Р
Prey A ht TS
^*^. Hell Hall, first floor
LOCKED
Note: Refer to PASSAGE
page 26 for the
Map Legend.
OVERLOOK
Walk around the small complex of bunkers
in the northeast corner. Move to the spot
marked “Overlook.”
PICTURE
DESTINATION
М D i
РА UNNERS
STAIRS UP
|
. When you reach this area, a movie plays.
Rayne catches sight of the Butcheress
feeding natives to the Daemites.
| Note
— GRINDERS
OMEN | There's no way to reach the
DAEMITE WITH Butcheress now. You'll catch up
GRENADES You start on the first floor of this level. | to her їп а later level.
Note |
There are technically three |
floors, but the second and third
floors share the same blueprint,
and there's nothing of conse-
quence on the second floor.
Therefore, the second floor map
has been omitted.
STAIRS DOWN
Hell Hall, second floor
51
m
When the movie's done, throw the switch
in here to open the locked passage marked
on your map.
Run into the formerly locked passage. A
flood of Daemites pursues. A movie is trig-
gered, showing Rayne piling boxes to
block them—but it's futile.
When you regain control of Rayne, run
along the long corridor leading south.
Avoid fighting Daemites: just run.
primagames.com
RAYNE.) PRIMA'S OFFICIAL STRATEGY GUIDE
When you reach the spot marked
“Picture,” Rayne recognizes a picture of
Jurgen Wulf. Moments later, an explosion
from a grenade-lobbing Daemite hurls
her forward.
|
|
|
|
_ Rayne ends up at the spot marked
| “Destination.” A pair of Daemites manning
| machine guns (they're marked “Gunners”
on the map) prevent her from going north.
Go south to the spot labeled “Grinders.”
Throw a lever to stop the spinning
. grinders, and run across.
Take the stairs leading up. Ignore the brief
second floor and continue to the third
floor. You catch sight of the grenadier
Daemite that shot at you earlier.
The grenadier Daemite is up here. Kill
him, taking care not to fall into the grind-
ing machine behind him. A good tech-
nique is to rebound kick him into the
machine.
When the grenadier dies, he drops his
grenade satchel through the machine. It
gets caught on the grinders downstairs—
the ones you disabled earlier.
it
Find way onto Rooftop.
Go downstairs. Grab the satchel from The grenade detonates a line of explosive Run down the hall and hit the switch to
where it's hanging, above the disabled barrels and takes out the gunners. You re open the elevator. Exit the level.
grinders. Now you have grenades. now free to run past the spot marked
“Gunners.”
Note
A swarm of Daemites comes
downstairs at this point. Finish
them off.
THE LABORATORY
You begin on the first floor of this three-floor level.
Note: Refer to
page 26 for the
Map Legend.
KOMMANDO
Return to “Destination.” Without walking
into the machine gun fire, ready a grenade
and bounce it down the machine gun hall.
Note
Don't look down the hall; you'll
only get shot. Just throw at an :
angle so the grenade bounces erT, ; (OPENED BY
into the hallway. It doesn't need SS SWITCH
to get very far. | Vua ошо
BREAK
WINDOW
The Laboratory, first floor
53
M
RE
oe |) LIT
а Dæ
: = LE
8 ш ae
NL Hn
„ и gn
1 s
i
2" 2 E
The
Laboratory,
second floor
You emerge in a big area with contain-
ment cells and second-floor catwalks over-
head. Head to the second floor and throw
the lone switch up here.
MI OPENS IST FLOOR
> ^ES^O су DOOR
OPENED BY 2ND
as FLOOR LEVER
EG BREAK | The
7 - GLASS | Laboratory,
04 third floor
Go back downstairs and proceed north
through the door the switch opened.
ERL FS titil У:
As you travel north and east, you see a
group of Nazis fleeing, including the boss
known as Kommando. They seal their
exit behind them, so you must find a
When you step off the elevator, your ene- | Throw the switch in the room with the FA
; ; different path.
mies flood the room with deadly gas. broken window, then proceed through the
Break one of the windows at the spot door that opens to the west.
marked “Break Windows” on the map. This
causes the soldiers to die instead.
primagames.com
|| The “Enemies” section's entry
| . on Kommando contains a com-
_ prehensive strategy for killing
|». this boss. The short version: Use
| | Dilated Perception and Blood
. Rage to slow things down; cir-
. cle Kommando and attack him
The map shows the convoluted path you ; from the rear; keep moving if | |
must take through the level. Follow this he uses a flash grenade to | You enter a room where, once again, sol-
path, breaking windows and walls at the _ temporarily blind you and | diers try to kill you with poison gas. Break
_ escape. Then seek him out | windows at the spot labeled “Break Glass”
again and repeat the strategy — to kill them instead, and end the level.
until he falls. |
indicated spots and killing Daemites along
the way.
E ЧЕ
“Hoard weapons and build up
| your Bloodlust meter as you go.
When Kommando falls, walk over the
turnkey he drops. Then go to the second
floor and use the turnkey to throw the
lever. The lever opens a door on the
third floor.
At the spot marked “Kommando,” the boss
attacks, along with several Elite Troops. | m
Jump to the higher levels to avoid getting —
surrounded, and start to fight. |
t]
Continue to the third floor and go through
the door you just opened. Heal yourself by
feeding on soldiers.
After dealing with most or all of the Elite
Troops, focus on Kommando himself.
SS
HE BUTCHE
x 7, Жы ee E a
== м... — И
LANDING SPOT
The Butcheress,
second floor (roof)
| E
Start on the second floor of this level,
which is the roof. You saw this roof earlier
in a cutscene in Hell Hall.
bd.
You start near the Butcheress, who
engages Rayne in conversation. When the
chat is over, kill her.
36
primagames.com
9 г ДИНИ
Note: Refer to page 26 for the Map Legend.
E
Ж:
| %
RESS
Tio Batolisrose. first floor
ГЕШ
BUTCEIERESS
oo
—
LÀ
¥
The Butcheress has all of Rayne's abilities.
Plus, she can use a control panel that
opens holes in the floor. Refer to the
“Enemies” section for a full description of
her abilities and strategies for killing her.
Note
The brief version: Use Dilated
Perception and empty your guns
into her while retreating; then
use hand-to-hand attacks.
Otherwise, trigger a Blood Rage
and deal as much damage as
possible. If she retreats to the
control panel, some floor tiles
will drop. Rising steam gives
away the unsafe tiles; jump to
the safe ones.
ка ЗДЫ т 7-а ht ЫР А> ЧАГУ
When the Butcheress is dead, Rayne
torches the Daemites below.
га en BR E ОЛИМ 2f ИР
Jump through the central pit. You end up
on the first floor.
Downstairs, go toward the level exit. г Kill all of the Daemites in the morgue, and
Along the way, you pass through along | another group of them crashes through
morgue area filled with Daemites. . the disposal chute at the exit point. The
| chute stays open, so you may now exit. (
THE MILL MILE As.
Eb иел NOME ES +! "e 2 Fa Tij x INS Е А
- =
SWITCH
OPENS
LIFT
ШЕТ
TO | |
LEVEL |
EXIT |
THIRD
WARRIOR
FROM
THIRD ||
FLOOR |
DAEMITE | |
WARRIORS |
||
Note: Refer to page
26 for the Map ||
Legend. |
OPENED BY
WALL — T
SWITCH RUE Meu a ao АМН
The Mill Mile, third floor, and outdoors
BATTERY .. You start on the outdoors section of this
three-floor level.
LIFT FROM
2ND
FLOOR
The Mill Mile, first floor LIFT (NEEDS
, BATTERY)
om
The Mill Mile, second floor
M
58
You begin оп а shingle of land beside а Move through the crushers. Use Dilated Go through the door into a big, open area.
mill. Jump on the incinerator on the front Perception to ease the task. The crusher In the southeast corner you find a lift.
of the mill, and from there onto a ledge conveyor leads you to the second floor. Walk up to it, and Rayne notes that it
beneath a row of windows. needs a battery.
| There's probably a Parasitic
. Daemite with a grenade launcher
. down here. If you kill him, be sure
. to grab the grenade launcher
| and save it for later.
Follow the ledge all the way to the end of
the mill, watching the windows. When you
find one you can break into, go inside.
You're now on the mill's third floor.
Look for a forklift in the southwest corner.
Walk up to it, and Rayne collects a battery
from it.
E Onthe second floor, run through two
| | short sets of conveyor belts. Some of the
, belts are blocked by rollers; take the
| clear ones.
Ф,
^
ay OOK
8. Ф, y po t ^ П
ЖР
Return to the lift and use the battery.
Slash the controls. You descend to the
first level.
Throw the switch you find inside. This
starts a row of crushers moving.
a fs
,
Activate the switch on the wall. It opens a
locked door to the south.
| |
primagames.com
Fai LT = Зо EF AL
Lie 2 _
| BUT
.| Refer to the "Enemies" section
| if you need more tips on
| . defeating Daemite Warriors.
|. Don't panic; these guys are
. very tough, but they're also
Press ә to piek up the Parzeríaus
. very slow.
И 3 a oa ES aur T4 AO ЖРА Go north to the spot labeled "Third
aded s i Ro cie =; a Warrior.” A third Daemite Warrior smashes
Leave it for now. [ W| T*| m е
wanra
Wespon ae Na AG
through the wall here. Ignore it and run
through the hole it made.
When you're out of grenades, turn and
run. Get the Panzerfaust and empty it into
the Daemite Warriors. If they re still alive,
use a Blood Rage and fight a circling
battle, striking them while staying
behind them.
Now proceed north, past piles of wood
chips. Eventually, you run into a pair of
Daemite Warriors.
Hit the switch in the room beyond to
lower the lift. (The switch is atop a plat-
form.) Ride the lift down to the next level.
X цу «ЭЗ.
| There are a few Parasitic
| Daemites around |
here;feedonthemif "=+
, you get hurt.
me Ым
_—————@@& ON
Daemite Warriors using all of your
weapons. Keep moving back toward the
Panzerfaust you found earlier, firing
|
|
|
Fight a retreating battle against the |
grenades all the while.
59
60
DRAYNE.J PRIMA'S OFFICIAL STRATEGY GUIDI
—ÀÓ e tm
SEALED
TUNNEL
the Lieutenant, who's a typical officer like the
ones you assassinated in earlier levels.
SECOND
LIEUTENANT
The Lieutenant drops a detonator when he
dies. Collect it and resume vour clockwise
path through the level.
/ ‘a ? АЗК.
—. OPENS DOOR TO
NORTH
Continue to the spot labeled “Second
Lieutenant.” Kill the soldiers here—including
{
|
a
FIRE т
This level is large, but it only has опе floor. Move through
it in a clockwise fashion.
| When you reach a locked door, look for
| the lever (labeled “Opens Door to North"
on the map). Throw the lever to open the
| door, then proceed.
When you first arrive, a group of Nazis exits | Start moving through the level in a clock-
through a tunnel, sealing it behind them. wise direction, killing Daemites. Refer to
Your task is to gather the dynamite and deto- the map for arrows that get you going in
|
nator necessary to open this tunnel. | the right direction. You have to rebound
ШАКА CON kick a couple of spots along the way.
acc э.
can throw a lever labeled “Fire” on the Daemites. You need to hack a lever to get
map to release a gout of flame and fry through a door to the south.
some of them—but immediately back up,
as the fire can burn you too. |
|
| =
З " | - ы ~ .
Slightly west, several Daemites attack. You | Enter the tunnel and head south, fighting
|
|
Grab dynamite from the spot labeled peur
“Explosives,” then continue north to your ù
starting location. |
-— OFFICER WITH |
e=
PUMP ROOM 2—4
Proceed to “Sealed Tunnel,” where Rayne
automatically deploys the dynamite. Back
up so you aren't hurt in the explosion.
Proceed south, killing Daemites. When the
tunnel veers right, look for the entrance to
Pump Room | on the right. It's filled with
barrels and crates.
ы
YAT
« ^5
Note: Refer to page 26 for the Map Tem
PUMP ROOM I
SEALED TUNNE EN
PANZER
DAEMITI
К Sy " %
EN | | ROOF
| DETONATOR |
| "
|
|
|
At the extreme southern end of the tunnel
is the level exit. Slash the lever and pro-
ceed to the next level.
KOMMANDO
ENTRANCI
Smash through the debris and enter Pump
Room 1. Throw the lever in here. This low-
ers the water level in a sealed tunnel you
pass through later.
61
62
RAYNE: PRIMA’S OFFICIAL STRATEGY GUIDE
——— — n mat
Exit Pump Room 1 and continue south-
west. Examine "Sealed Tunnel." As the
name suggests, it's blocked by debris. You
need a detonator and explosives to get
through it.
Travel south to Pump Room 2. Like Pump
Room 1, its entrance is filled with barrels
and crates. Inside, fight an officer and
several soldiers.
The officer drops a detonator when he
dies. Grab it. Then throw the lever in here
to lower the water level still further in the
sealed tunnel.
primagames.com
Proceed east, then north into the big open In another open area, jump onto the roof
area with a spot labeled “Panzer Daemite. ^ labeled “Roof Entrance.” Drop through the
Kill Daemites in here, being especially hole in the ceiling, then move north.
careful to take down the Daemite firing
rockets from the rooftop.
“Save your weapons and build
. up your Bloodlust meter for a
big upcoming battle.
CI IDA Aoc PERSE ae eR ERE
At the spot marked “Kommando,” you
encounter Kommando again. This time
he's a Daemite, so he's somewhat more
durable than before. Otherwise, his skills
are the same.
The passage north is sealed with debris.
Go east through the windows of a building
instead. Then take the doors to the east.
Fight Kommando much as you did before.
Be aware that when he uses his flash
grenades, he might reappear in the open
area to the west.
Note
If Kommando does reappear
outside, be careful. There are
more Daemites out there, and
one fires rockets. You might
want to lure them inside, or else
run outside and take down the
rocket shooter before returning
your focus to Kommando.
When Kommando falls, he drops a key.
Grab it and open the door to the room
labeled “Explosives.” Take the dynamite
from in here.
Go into the open area to the west and
approach “Debris” from the north. A rocket-
shooting Daemite blasts the debris, allowing |
you passage. Go through the new opening
and kill the Daemite. |
when you arrive; back up.
| TEMPLE
Move west through the previously sealed
tunnel, jumping over or around the water
pits. Slash the switch at the end, then
slash a strange “eye switch” (a switch in
the shape of an eyeball on a stalk) to end
the level.
Rayne automatically places explosives
Fight your way back to “Sealed Tunnel.”
4 &
=
Rt ма
Тһе Тетр!е,
first room
Note: Refer to page
26 for the Map
Legend.
The Temple,
second room
This next area is a Daemite temple. Instead of
floors, the temple is comprised of big, cylindrical or
spherical rooms. There's a map for every room.
These temple areas test your
jumping skills. Squeeze the
most out of your jumps, and use
rebound kicks to get extra
height and distance.
64
~-—
ҚА МЕ.) PRIMA S OFFICIAL STRATEGY GUIDI
— ——9— \ ii —
| z
| The "exit" is a hall that leads you to the Alter clearing out most of the Daemites in
Near the entrance, slash an eye-shaped | second room. Refer to the second map now. | here, get up to the eye switch at the top.
switch in the wall to open a door to the | | Do this by using both the walkways
main room. , around the edge and the branch-like
Nove structures in the middle of the room.
Note
i
Í
|
You encounter more of these
“eye switches” as you progress
in the temple area.
Watch for Daemites with rocket
launchers in these areas. Keep
moving, and if a rocket whizzes
by, always go after the rocket
Daemite immediately.
j t
| d, Alter hitting the eye switch, a door opens
dy below it. Drop through the door and into a
aa vertical tube. Drop through the tube to the
level exit and throw another pair of eye
| | switches to exit.
"жул А, еы, Ree |
The exit is on the other side of the central
room, about halfway down. Go there as
you fight Daemites.
TEMPLE
INTERNAL
Note
Drop from one walkway to the
next to quickly descend.
Note: Refer to page
26 for the Map
Legend.
Temple Internal, first room
primagames.com
Temple Internal, second room
Note
Fight as you go. As usual,
rocket-firing Daemites are your
biggest threat.
Start at the bottom of the first room and
20 to the exit at the top.
Zi
> ^ "eram "wA — =
UPPER LEVER
Temple Guardians, first room
. Usethe platforms in the center of the
| room in combination with the enclosed
| walkways along the edges. By using both
| and jumping from one to another when
you need to, you reach the exit.
You re now in the second room. Move
through the tunnel and drop into the ver-
tical chamber. Fight to the level exit, and
| throw a pair of eye switches to leave.
OPENS
WHEN ALL 5
DAEMITE
WARRIORS
Note: Refer to
page 26 for the
Map Legend.
Temple Guardians,
second room
65
66
мааа s
You begin at the side of the room, near the
top. Head to the bottom. If you find a rocket-
firing Daemite near the ground, kill him
immediately.
Note
When you kill the rocket-firing
Daemite, grab his Panzershrek
and save it for later. Also, save
your other weapons from this
point on.
Ms | — UE
Aside from the rocket-firer, kill
as few Daemites as possible in
here. You have a massive battle
later, and you want to return
here to feed and build your
Bloodlust meter. |
At the bottom, approach a door that's
"locked" with thorns. A movie sequence
shows you an eye switch near the top of
the chamber.
primagames.com
H
YNE,) PRIMA'S OFFICIAL STRATEGY GUIDE
M a tT
: z
Go up to the eye switch. You must jump
from ledges on the central column onto
ledges around the edge of the chamber,
then back again.
Note
` Be aware that the small, alien-
. looking “light fixtures" are solid,
| so you can jump on them too.
ү СУРСЕ ЖАЛ.
[58 L Р
"o4 94. Aw S ера
oe wr rn м
| MeN К N
XEM
|
I
[i
|
Throw the switch to open the door. Then
drop all the way back to floor level.
Go through the opened door. There's a
Daemite Warrior inside the central col-
umn, along with a few Daemites. Ignore
the Daemite Warrior, avoid the water, and
start jumping up the ledges.
Proceed to the top; this requires excellent
jumping skills. Take care not to fall all the
way back down, or else you'll be mauled
by the Daemite Warrior.
` Build up your health by feeding
. on the Daemites on the way up.
Also, build up your Bloodlust
_ meter. If you're maxed out on
|! both, leave the Daemite near
| the very top alive. You can then
| feed on him later.
At the top, you enter the second room. A
movie shows you the three Daemite
Warriors on the level just above you. Your
task is to kill them.
x Р ss» ` pe
Раа а КУ |
= D д = L OA
Umm Les |
_ Leave the Parasitic Daemites —
| alone as much as possible once - |
_ you're healthy again. If you've - |
got health but no Bloodlust, run
along the vines in the center of |
| the room. These lead up to a | |
|! higher level, where floating | |
. Daemites pop from the walls. |
i
Exit the shaft you're in, then fight the
three Daemite Warriors. Trigger a Blood
Rage and fight them with circling, |
spinning blade attacks. ттр SS or] ЕЕЕ
| Hack them to build up
. Bloodlust.
Key points when fighting the Daemite Warriors:
Never stay in front of the
. Daemite Warriors, and try not to
| fight them without Blood Rage.
‘If possible, fight the Daemite Warriors only when you have a Blood Rage.
+ Wait until they're separated, and pick on the loner. Don't attack two or
| Keep circling them. See the fol-
| lowing tips, plus the Daemite
, Warriors entry in the "Enemies
section, for more information on
three of them in a bunch or you'll get hit.
If one of them gets stuck on the spines sticking out from the ground, lure
the others away from him. Then get behind him and hack him to bits. (In
this case, you don't need to use Blood Rage; save it for the ones that
aren't stuck.) |
+ Fight until you're out of Blood Rage. Then disengage and go to the
upper levels.
+ Feed on humanoid Daemites on the first level to restore health. Hack on
floating Daemites on the next level up to restore the Bloodlust meter.
+ Don’t kill the humanoid or Pure Daemites indiscriminately. They're a valu-
able resource. Avoid them as much as possible until you need them for |
health or Bloodlust. |
+ If you run out of Daemites up here, drop all the way back down the shaft |
into the first room (avoid the Daemite Warrior and the water at the bot- |
tom). Kill and feed on the Daemites you left behind down there. Collect |
guns too. Then come back up to finish the job. |
|
|
i» ki s these beasts.
5—————
When you're somewhat We and the
Blood Rage is gone, jump to the higher
levels. Feed on a couple of the Parasitic
Daemites, and hack the floating Daemites
to build up the Bloodlust meter again.
When you're healthy and ready for another
Blood Rage, go down and fight again.
When all three Daemite Warriors have
fallen, proceed to the very top of this
chamber. Go through a hole in the ceiling,
which opened when the last of the
Daemite Warriors was killed.
Follow a tunnel into the ceiling and slash
a pair of eye switches to exit the level.
6/
- A
L—
— —h atn
DRILLING
MACHINE
YA Note: Refer t
NR LOCKED їр dahl laa
[CN UNTIL page 26 for the
^ n
: ү: Map Legend.
This chamber contains a small pod suspended in the center. The pod
contains the skull of Beliar.
Go up to the skull. You must use the Inside the pod, Rayne discovers that the
“vines” that lead to the central pod. skull is merely a container for the real
prize, the eye of Beliar.
Note
The room is a tilted cylinder,
and you start at the low end. To
reach the skull, go to the other
(higher) end. There you find
“vines” that lead directly to the |
pod. Jump on them, take them
to the pod, and jump inside.
| Note
Rayne now gains the Extruded
View ability.
68 ргітасатеѕ.сот
RAYNE.) PRIMA'S OFFICIAL STRATEGY GUIDI
After Rayne claims the eye, German sol-
diers break through the wall, revealing the
tunnel labeled “Locked until skull is
taken.” Jump into that tunnel.
Inside the tunnel is a drilling machine
loaded with explosives. Run directly to the
drilling machine and slash at the red
blinking light along one side.
. The machine is cut loose and falls into the
pit, causing a huge fireball. Run directly to
the level exit.
DANTE'S INFERNO
TRUCK
Start running along the indicated path imme-
diately. Don't stop to fight or look around;
just get through the level as quickly and
efficiently as possible. Never hesitate.
¥ jo RI. ADEE,» CAM RIS. es AP, A.
x AD eee е Келе, к,
rer Rone NOON УТУЛ
When you reach the spot marked “Truck,”
hop on the truck. From there, jump
straight up into the ceiling tunnel. This
triggers the end of the level. "
Note: Refer to page 26 for the Map Legend.
Mo EE
When you appear in this level, the fireball from the Daemite Chamber is right behind
you. Your task is simply to get out quickly.
69
10
WALLS OF JERICHO
RAYNE.) PRIMA'S OFFICIAL STRATEGY GUIDE
— ro Na
xa ANE SEL to
Eae: SEE RUN iem
. Mauler is nearly immune to
guns. Use Dilated Perception
and engage in a slow hand-to-
D. MAULER |
/ hand fight, attacking fromthe —
|
rear. Never let him hit you.
Trigger Blood Rage when you
can, and continue to fight this
_ way. A stray German soldier or
| two may show up; feed on them
for health. Refer to "Enemies"
for more info on Mauler.
ac |
|
|
|
|
|
|
|
|
^X WULF'S
U-BOAT
When Mauler's dead, jump to the second
floor catwalk. Take the catwalk through
the door labeled “Locked until
Mauler's dead."
LOCKED UNTIL TS
MAULER'S DEAD =
You enter on the first floor of this level.
Follow the hallway all the way to the level
exit. When you get there, you see Jurgen
Wulf taking off in a U-Boat. Rayne sneaks
You appear ie jb Run us е Е sear iu to the note, T. to his onto another U-Boat to pursue him; the
encounter Mauler, a uge super-soldier. entry in the “Enemies” section, for tips. Argentina section is now complete.
After a short conversation, the fight
begins.
primagames.com
WALKTHROUGH: GERMANY
/
u've just made it through a very tough part of the game. You're in for more challenges
in Germany, but if you've made it this far, you definitely have the skills to succeed.
EMDEN U-BOAT STATION
This level is completely noninteractive. Just sit back and watch as the story progresses.
The action starts up again in the next level, Red Summit.
RED SUMMIT
TC : LOCKED UNTIL TARGETS
TIE DNEE 4 DISPATCHED
v "e $ ; X
КАМАН. ARE AMO 7 Ы ъй „уке: ~
б я . „СУ,
> "e
COLONEL
GENERAL
Start moving up the path toward the walls.
If you start to get overwhelmed, retreat.
SECOND
LIEUTENANT
=ч Лу мы фы, ge e э 3$ Т
- -
Note: Refer to page 26 for the Map Legend. | nt
D EAE E
Red Summit is a large outdoor level. You have three officer targets, which you can kill in
any order. The easiest order is probably the one presented here.
Take it slowly and use the walls and rocks for cover. Some of the soldiers in this level
have surprisingly long range.
Move west toward the Second Lieutenant
of Infantry. His position is marked on the
map. Clear out most of his surrounding
troops before moving in for the kill.
n
—— а... а"
The Second Lieutenant is ѕіті-
lar to the other officers on
your hit list. Blood Rage or
close-range weapons fire will
kill him quickly.
Note
Watch out for Jetpack Troopers.
You encounter one of them here;
| it's your first taste of this
dangerous and mobile enemy.
Refer back to the "Enemies"
section for tips on destroying
these foes.
across a rickety bridge with a hole in the
middle. Watch out for panzer shots from
the north; constantly strafe sideways to
avoid them.
Ё
Al ; | ~
[/ A j
Now go as far west as possible, then north
|
Í
|
|
|
єз
RAYNE.J РКІМА 5 OFFICIAL STRATEGY GUIDI
|
Lieutenant Colonel Andreas Zahl is at the
spot indicated on the map. Kill the nearby
SS trooper with the rocket launcher first,
then kill the Lieutenant Colonel.
.. Now backtrack south, then take a curving
. road that leads northeast to the spot
marked “Colonel General.”
-*
Ө” ^u ^
т" А
Colonel General Heinrich Eberhard is at
this spot, along with a swarm of SS and
| other durable enemies. Use Blood Rage to
clear out most of the opposition here,
including the Colonel General.
When all three targets are dead, the level
exit becomes unlocked. Exit the level.
> ae - DU M фі MEFE
OLD GAUSTADT
GUARD TOWERS
CATHEDRAL (INACCESSIBLE
UNTIL THE NEXT LEVEL)
BELL TOWER
TO 2ND
= FLOOR
UD». KICK — JUMP
HERE
ENTRANCE
Old Gaustadt, third floor Note: Refer to page 26
for the Map Legend.
TO 2ND FLOOR
s ENTRANCE
(LOCKED UNTIL
Ea E OBJECTIVES
Aa ~ COMPLETED)
шәх
FIN
2
ы.
М ur 3 а.
JUMP
DESTINATION
BELL TOWER STRUCTURE
Old Gaustadt, fourth floor
TO SRD FLOOR
4 COMMANDER 4
amm S
^
stairs х
\
\
\
\
\
\
TOUT FLOOR
Old Gaustadt, second floor
ЈА
ТУ, PRIMA'S OFFICIAL STRATEGY GUIDE
o а.
Note: Refer to
page 26 for the
Map Legend.
Move northwest from your starting loca-
tion, toward the spot marked “Lt. Colonel
Hans Eldrich.” When you reach this area,
you see the Lieutenant Colonel dragged
off by a vampire.
You can scratch the Lieutenant
Colonel from your list. Now you
_ only have to find two more tar-
gets on this level.
|
Old Gaustadt, fifth floor
Old Gaustadt, sixth floor
Your task in Old Gaustadt is to assassinate another three officers.
This complex castle features six individual levels, which don't fit
together as neatly as you might expect.
There are a number of exterior stairwells,
platforms, and towers that make the maps
a bit difficult to read.
Provided is an isometric view of
the castle that shows its general
shape and a few major features.
Study it, then take this level slowly.
Consult with the maps to determine
what level you're on. You'll do just
fine if you frequently refer to
these pages.
Explore the partially ruined area at the
base of the castle. Note that the doors are
all locked. When you're done looking,
take the stairs at the spot marked “To
Second Floor."
. There are two other sets of
. stairs near the front of the
. castle, but they just lead to a
. balcony area with more
locked doors.
primagames.com
Refer to the second floor map. Go west,
into the castle dining hall. Boxes are
stacked in an archway; break them and go
through.
Get atop the building labeled “Bell Tower
Structure.” To do this, jump on a
semicircular balcony along the front
of the building.
Refer to the third floor map. You appear
between a pair of guard towers, which you
can ignore (or climb the stairs and kill the
guards if you wish).
You're now їп а set of three connected
halls. Commander Dametrius Klaus is in
here, fighting vampires with his men.
Trigger a Blood Rage and shred him,
as well as any remaining vampires
and soldiers.
Now jump from the balcony to a higher
level, where arches surround a massive
bell. You're on the castle's sixth floor.
Go to the spot marked “Jump” in the map
on page 73. From here, jump onto the roof
to the west. You must jump onto a piece
of door frame first, and from there onto
the roof.
==. md
Alter gunning down the soldiers up here,
shoot the bell with any weapon, sending it
crashing down.
Exit through the hole you made two steps
ago. Go to the spot marked “To Third
Floor” and take the stairs up.
Refer to the fourth floor map on page 73.
You're now at the spot labeled “Jump |
Destination."
RAYNE.) PRIMA'S OFFICIAL STRATEGY GUIDE
2—27" dun. БДА ү Кы,
Ec B |
The bell rips open sections of — |
| the lower levels, making it pos- — |
_ sible for you to access areas |
| that were locked. |
At the spot Ben 2 js ie nd gis Second Lieutenant G. Saxon is located at
] < . "
p gne dun | ЖОК | " в the spot marked “Second Lieutenant.
after destroying the fourth set of bricks. Hack himite bits.
Carefully drop down two floors, through
the hole the bell made. When you reach
the third floor, at the spot marked “Drop
Here,” stop descending.
Now you've dealt with all three targets
U N H O LY ME CHA from this area. Drop all the way back to
the first floor, then head up the stairs to
EL EAE tr ac RENE Es du * - the cathedral entrance on the fourth floor.
A Take the door to complete the level.
UP TO
3RD FLOOR
PLATFORM
WITH PULLEYS
ENEMY
ARMOR Unholy Mecha, second floor
This challenging level puts Rayne briefly in control of an
experimental, mechanized Mobile Armor. It also features
an intense battle with Jetpack Troopers.
Unholy Mecha, first floor
АШ duc. ae eee
е S Y aic Um =; Ит.
LOCKED UNTII ЕЕ
бз ле DEAD END
Вав (JUMP IS ТОО FAR)
J6 primagames.com Unholy Mecha, third floor койшы indo pa жылысын:
There's a Mobile Armor near the entrance.
Rayne automatically jumps on top of it,
kills the pilot, and gains control. A brief
movie explains the controls.
` The Mobile Armor is big and
slow. It has three weapons:
machine gun, rocket launcher,
| and grenade launcher. Watch
. the movie and memorize the
MES
Move south. You encounter an enemy
Mobile Armor. Destroy it; see the tips
for help.
Note
Here are tips for success in Mobile Armor combat:
* Stick to areas where you have at least a little room to move. Don't wedge
yourself into a corner.
* Constantly strafe back and forth. Your Mobile Armor is slow, but if you
can avoid just a few rockets, you're doing well. |
: Hold down the machine-gun button and maintain a constant aim on ће |
enemy. If the machine gun overheats, wait for it to cool down, then hold
the button down again.
* While holding down the machine-gun button, repeatedly tap the rocket
launcher and grenade launcher buttons. Fire these weapons as often as
you can.
* Simultaneous use of the machine gun, rocket launcher, and grenade
launcher is key. You need to inflict maximum damage in a short time.
* Dont pitch your view too far up or down, as this causes you to lob
grenades over the opponent's head, or onto the ground right in front of |
you (which damages you).
Pick one enemy and hammer
him until he's dead. The faster
the easier your job becomes.
After dispatching the first Mobile Armor,
move southwest. You encounter three
more Mobile Armors.
Alter the third Mobile Armor is destroyed,
a final Mobile Armor, piloted by Super
Tank Lieutenant General G. Gosler,
appears from the east.
Break through the wall here, and enter the
big room with the three enemies. Move
back and forth while fighting them.
Note: Refer to page 26 for the Map Legend.
you get rid of one Mobile Armor, ·
Д
[Дд
Fight this Mobile Armor just as you fought
the others. When you've dealt serious
damage, Gosler offers to surrender. Rayne
refuses, and the battle resumes. Finish
him off.
| If you lose, it's probably
_ because you took too much
. damage from the other Mobile
. Armors. Try again, and this time, |
| focus on taking less damage |
against those first four enemies.
When the battle's won, a squad of sol-
diers, including a small swarm of Jetpack
Troopers, descends from above. Fight
them with your Mobile Armor.
| Note
Use only the machine gun to
fight the Jetpack Troopers.
Rockets are unnecessary, and
grenades can bounce back and
hurt you.
primagames.com
_ with Rayne inside, she dies. |
. Therefore, if it's down to a tiny
sliver of health, get to the altar —
` as quickly as possible. Rayne
|
|
RAYNE.) PRIMA'S OFFICIAL STRATEGY GUIDE
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| ach |
“Tf the Mobile Armor is destroyed |
|. will exit, and you can fight the
| soldiers on foot.
The third floor is a narrow corridor filled
with Jetpack Troopers fighting giant bats.
An explosion blows out one side of the
building.
Walk up to the altar, and Rayne automati-
cally gets out of the Mobile Armor. Now
ascend the scaffolding off to the side.
One end of the hall is blocked by a gate.
Go to the other end, where the explosion
occurred. Rayne sees a big, empty gap and
says she can't jump that far.
Climb to the top of the scaffolding.
From there, jump across a series
of stone platforms to a wooden
platform hanging from a rope
and pulleys.
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A giant bat crashes into the previously
locked gate behind Rayne, breaking it
open. Run through the gate and proceed
to the level exit.
Jump from the rope-and-pulleys platform
to the second floor. From there, run up the
stairs to the third floor.
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SPIRAL
STAIRCASE
SPIRAL
STAIRCASE Teachers and Traitors,
second floor
Note: Refer to page 26 for the Map Legend.
OPENED
BY MYNCE
SPIRAL
STAIRCASE ——
EM
а You start оп the third floor of
this cavernous indoor area.
2
s, — SHOWDOWN
WITH MYNCE
(utu BAW aha as
T
Conserve your guns as much as |
possible while you fight; soon
you will need them for a |
tougher enemy. Also, build up
your Bloodlust. |
«жт мы qm
Break through the window in front of you. This large, multilevel area is filled with | _ Watch for a Jetpack Trooper |
A movie plays, showing that Mynce is not soldiers. Start killing them. Also kill the | |
only alive, but working for the Nazis. She Jetpack Troopers who fly in while you're |
exits the room. fighting the common soldiers.
_ with a rocket launcher. Keep
| moving, and shoot him as soon
as he arrives.
|
|
i
|
|
n
80
аа наьа
AOB- START
In the process of killing enemies, head
down the long spiral staircase. Clear foes
from the second floor landing, then clear
the first floor as well.
When you ve killed everyone in this area,
a door to the west (beyond a gaping
chasm in the floor) opens, and a few rein-
forcements come out. Kill them and take
the door.
Beyond the door is a tower with spiral
stairs leading up. Mynce is here. After а
brief conversation, she starts to fight,
primagames.com
Use Dilated Perception and shoot Mynce
with guns, staying back as much as possi-
| ble. Don't use your Blood Rage. When she
takes a little damage, she starts climbing
the stairs. Follow her.
4 эс "t P
|
“If you have a rocket launcher, |
|
|
|
| use it when Mynce is waiting
for you on a landing. At other
times, she's just too close.
-
piste VE D AM
Refer to the "Enemies" section
for more information on how to
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|
ight Mynce. |
|
|
|
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START
Mynce may stop and fight briefly at vari-
ous landings, or she may go all the way to
the top.
RAYNE. J PRIMA'S OFFICIAL STRATEGY GUIDI
|
At the top, Mynce opens a door and crosses
to the other tower. Follow her. When you
reach the top of the other tower, there's
another short conversation. Then you must
fight her to the death.
Trigger a Blood Rage and attack Mynce,
circling her and staying behind her as
much as possible. You can also use guns if
you still have them.
When you've nearly killed Mynce, she tries
to escape. A movie sequence shows part of
the tower giving way, and Mynce falls to
her death.
NIGHTFALL
Note: Refer to page 26 for the Map Legend.
stairs
Nightfall,
basement floor
back on the first floor, near the tower sec-
tion that broke away. Get inside, then fol-
|
|
When you regain control of Rayne, she’s
low the corridor to the level exit. |
DEAD END
BASEMENT EX e iue Nightfall,
GENERAL е second floor |
OFFICER Ф |
ТО 3RD
FLOOR
FROM
BASEMENT
WINDOW
stairs
ЕЯ
diner
Е5 FROM 2ND FLOOR
' | Nightfall,
third floor
OPENS Ud
WHEN үз 3%
TARGETS © * *
ARE KILLED < >,
stairs
UNLOCKS a
GRATE 30 i
LIEUTENANT
COLONEL
Kill two targets on this level. They may be killed in any order.
You begin on the first floor; note that this is different from the basement floor.
‘
| ағ! 2 — e —— ——————
x |
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voro 76,4
|
This level is thick with vam- |
| pires and giant bats. You must |
fight your way through. |
In the basement, locate another stairwell
leading back up. Take it.
|
|
You start on the first floor. Move to a stair-
case that leads into the basement.
01
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“Watch for soldiers along the way,
| including one with a rocket launcher.
Descend to the first floor. To do this, throw
I first floor, but now
You reappear on the first floor, bu another switch to open a second grate.
you're outside. To your right, one of your
(wo targets has sealed himself inside a
nearly impregnable room.
At the spot labeled "Lieutenant Colonel,"
a movie shows Lieutenant Colonel Hans
Eldrich—the same officer who was
taken by a vampire in Old Gaustadt—
getting killed.
Now you're in the room labeled "General
Officer." Your target, General Officer e
Reichard, is in here too. Kill him.
Jump onto the ledge above the stairs you just
ascended. Break the window up there and
get inside. You're now on the second floor.
Now that both targets are dead. soldiers
open the door that leads to the level exit.
| They start an air raid siren. Travel back
Head back outside. You must backtrack to across the chasm and take the level exit.
the third floor, then to the second floor
and out the window,
Take the stairs to the third floor.
~The jump back across the
. chasm can be tricky. Jump
and climb up the tower onto a
tall buttress that extends
toward the main level. It's the
only point high enough to
ensure an easy leap.
Go to the lever labeled “Unlocks Grate.” Outside, 50 Over to the spot labeled
Throw it, and a floor grate opens. "Lieutenant Colonel." You need to jump
across a chasm to reach the spot, which is
primagames.com behind a tower.
|
[|
|
|
COURTYARD
This is it—the culmination of Rayne's mission against the GGG. All the
skills you learned in previous levels are necessary here.
Read the walkthroughs carefully—and as always, take your time.
Don't be surprised if you have to start over a few times. These pages will
help prepare you, but there's no substitute for in-game experience.
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uet. WAT, C pers VP ruo. де,
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Courtyard, SRD
fourth floor FLOOR
FIRST
LIEUTENANT
ТО Courtyard, third floor
B EVER
stairs * Mie This level spans four floors, but don't be intimidated. The
wer р first (ground) floor is the biggest, while the others are quite 93
small. You start on the first floor.
On the third floor, battle to another
Proceed to the northern edge of the court- stairwell. Take it to the fourth floor.
yard; kill a big group of vampires there,
then jump onto the ragged fringe of the
second floor
Jump out through the window just north
of the starting point. You're now ina big
courtyard with searchlights panning
across it.
— —Á—— MN =
Note
Before proceeding to the next
step, jump onto the nearby
third-floor rooftops and kill the
soldiers up there. They'll con-
tinue to snipe at you if you don't First Lieutenant Armo Samso is on the
deal with them now. fourth floor. Kill him and his guards.
A Lapi
HELME
pM
Look for a second-floor bridge to your left: ES TT.
there's a soldier with a rocket launcher up м. 4
there. Jump up and kill him.
“Stay out of the spotlights until
you've killed most of the
soldiers. | | Go to the second floor, then return to the
There's a door on the second floor. Break courtyard (using the same broken door
| it with a rebound kick, and get inside the you entered). As you get outside, an air
castle. raid starts.
Grab guns from the big room at the south-
ern end of the bridge, then return to the
| Inside, fight to the stairwell and head to Travel to the southwest corner of the map.
courtyard area. | ОЖ:
d aloes the third floor. г Note that the air raid knocked a hole in
|
| | the wall on the second level.
84 primagames.com
Jump onto the second floor in the map's
southwest corner. Then leap through the
recently made hole, into a room contain-
ing the stairwell to the level exit. Run up
the stairs to the fourth floor.
Jump out of the open fourth-floor window
into the darkness. The level is complete.
THE WINDMILL
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You begin оп a catwalk
above the windmill's
upper floor.
The lower floor is
inaccessible until you
break all the supports on
the upper floor.
UPPER
SS =
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—— N
UNLOCKED BY
WINDMILLS
DESTRUCTION
Note: Refer to page 26 for the Map Legend.
As the level starts, Rayne faces three
Hedrox. When the conversation's done,
you regain control of Rayne.
|
Note
Hedrox is an ancient, powerful
vampire that can (and does)
replicate itself a seemingly infi-
nite number of times. If it loses
a limb, it not only regenerates
the limb, but the severed limb
grows a whole new Hedrox.
Immediately switch to Dilated Perception.
Destroy the six wooden supports that hold
up the upper floor's ceiling.
Note
Don't fight Hedrox at all. Just
destroy the supports.
Stand behind the supports while you
destroy them. This keeps Hedrox away
from you.
85
86
When all six supports are gone, the upper
floor collapses. Drop to the lower floor
and break the six supports there, using the
same method.
Hedrox will break supports if they lunge
into them. Therefore, if you get behind the
supports, Hedrox will do part of your job
for you.
THE BRIDGE
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MIO SLUT
This is a short but surprisingly tough
level. Use Dilated Perception to make
the rough spots easier.
You start beside the ruined windmill. Watch
the soldier blow himself up; this lets you
know there are landmines in the area. Then
Ж, # carefully go behind the windmill and grab
Ge s ^. guns from the weapons cache.
D
TN
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primagames.com
When all six lower supports are gone, the
lower floor collapses as well. All but one of
the Hedrox is killed, and the last one flees.
Go through the hole Hedrox smashed in
the wall to end the level.
Get the Panzerfaust.
| | Kf you didn't kill the rocket
| | soldiers in the earlier steps, you
| _ can still make it. Always jump
| . from one obstacle to the next |
. éfterthe soldiers fire their |
| rockets—not before. Then,
| when you're close enough, get
| in amongst them and kill them.
Return to your starting spot. From here, Equip the Panzerfaust, switch to Dilated
jump from structure to structure along the | Perception, approach the window facing the
path drawn on the map, toward the point rocket soldiers, and fire at them. (Extruded
labeled “Safe Spot.” View helps your aim.) Get away from the
window immediately after firing.
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| GGG troopers on the tower | ben рд |
| shoot at you, as do soldiers at — | K your aim is good, you'll kill most —
| the spot labeled “Rocket | _ of the soldiers down there, mak- -
| Soldiers." Keep moving or you'll | | ing the next few steps easier.
| бе hit by иша: 8 | | Don't linger in the window, or Kill any remaining stragglers at the spot
ЕЕ т | you'll get hit by a rocket in return. |
labeled “Rocket Soldiers,” and grab a
Panzershrek from the ground—preferably,
one with two rockets left. Equip it.
| Exit the tower and kill the GGG troopers
_ on the outer edge. Stay away from the
rocket soldiers if you didn’t kill them in Move up the ramp toward the spot labeled
the last step. “Mobile Armor.” When you get to the top
third of the ramp, switch to Dilated
Perception and slow your ascent.
Don't stop, even to kill the GGG troopers.
When you reach the ruined tower labeled
“Safe Spot,” loop around and go inside the
tower. Kill another GGG trooper in here.
| You're safe from the rocket
| soldiers in here—unless you
| stand right in front of the
Take the path drawn on the map that
. window facing them.
| : leads to “Rocket Soldiers." It involves
jumping to a smaller tower, from that A Mobile Armor appears at the top of the
tower to a vehicle, and from the vehicle to | '@™P and starts moving toward you. Start
an angled bit of cliff near the soldiers. moving backward, down the ramp.
8/
B | DRAYNE.J PRIMA'S OFFICIAL STRATEGY GUIDI
L yo —Ó M ON RUNE S
ee
If the Mobile Armor is quite
| close, move to the side before
firing. This prevents the Mobile
Armor from getting a bead on
you before you're ready to fire.
Also, there may be an extra
Panzershrek, so if you miss,
grab it and try again.
Jetpack Troopers descend and blow up
parts of the bridge in front of you. Keep
running and jump over the holes. Jump
immediately if you see a falling grenade
anywhere nearby.
Switch to Extruded View to line up your — |
shot. Fire the Panzershrek, then switch |
back to Dilated Perception. Repeat this
process for a second shot.
Note pes ^
|
|
|
|
—— ———— ——— — — —— -
Aim low because the Mobile
Armor is constantly moving
down the ramp. Aiming too high
results in the rocket whizzing
over the Mobile Armor's head.
When the Mobile Armor is destroyed, go
all the way to the top of the ramp. Kill an
assortment of soldiers here, and feed back
to full health.
As you near the end of the bridge, you see
Major General D. Traugott, along with sev-
eral soldiers. Shoot before you reach the
end of the bridge, concentrating on the
Major General.
Note
Or trigger a Blood Rage when
you reach solid ground.
When you're out of rockets, run backward,
keeping the Mobile Armor in sight. If it
fires a rocket, jump to avoid it.
Start crossing the bridge. Jurgen Wulf
appears behind you. A cutscene shows
him running past you with super speed,
setting the bridge on fire. |
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Grab another Panzershrek at the bottom |
and equip it. Again, switch from Dilated — |
Perception to Extruded View and fire. The
As soon as the Major General falls, run
through the exit door behind him.
Mobile Armor is destroyed after the third Кип toward the end of the bridge when — | Optionally, stick around and clean up the
direct hit. _ you regain control of Rayne. After another | ground soldiers, then the Jetpack
cutscene, switch to Dilated Perception. Troopers.
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You begin іп а hall that forms the outer When you enter the actual arena, you're
ring of an arena. Run through the hall, confronted by the twins, Sigmund and
feeding on soldiers to build Rayne's Simon Krieger. After a cutscene, the
health. battle begins.
4 x. E
— А.А -
HT > ГҮ
A
Е
STEEL
GATE Note: Refer to
Ж page 26 for the
zx Map Legend.
Doppelganger,
second floor
“te КЕ.
This level pits you against the Doppelganger Brothers. Once
again, Dilated Perception is the key to victory.
You start on the first floor.
| The twins like to hide behind pillars (each
. behind his own pillar) and throw blades that
.. bounce off the walls, hitting Rayne indirectly.
[| Е.) ,
Pick one twin and chase him around the
pillar with Dilated Perception. Fire guns
when you have a clean shot. Stay behind
< him and slash if he's close; trigger a Blood
Rage if you can.
89
When you hit one twin, the
| other twin is damaged.
Keep fighting the same twin, even after
another brief cutscene. The cloak and hat
get torn off the one you're fighting, so it's
easy to see which one you need to keep
pounding on.
When Wulf takes off, Rayne can smash
the gate with multiple rebound kicks
and proceed to the level exit.
twins' blades, but not enough to
worry about. In a cutscene, Rayne climbs to the second
level. It turns out that Mynce threw down
the ladder. She survived the fall in
Teachers and Traitors, and it turns out
that she's a double agent.
!
| ————————
———»————
‘
A ladder is thrown from above; walk to it.
|
|
When you ve dealt lethal damage to one of
the twins, the other dies. Thistriggersa —
cutscene in which the unhurt twin |
dies as well.
Follow Mynce when prompted. A gate
slams shut. In another cutscene, Jurgen
Wulf shows up and kills Mynce behind the
gate. You regain control of Rayne while
Wulf is still around, but you cannot dam- |
age the gate yet. Just wait and listen. EY
primagames.com BE
OF WULFS AND DEMONS
s BELMAR
Note: Refer to page 26
for the Map Legend.
Z JURGEN WULF
—' TO2ND FLOOR
Of Wulfs and
Demons, first floor
ч
рә, 1 EF
* THESE WEAPONS ARE ON A TIER ON THE COLUMN
TO FIRST
FLOOR
Of Wulfs and
Demons, second
floor
Proceed to the hexagonal arena. When
Rayne arrives, Hedrox and Jurgen Wulf are
there. Watch a cutscene in which Hedrox
is transformed into Beliar.
v F
M / / Ww —
A UP. J x Ф: 2:
MU / улат FERS sax
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jum SAP СА д
This is the final showdown. It's conceptually
simple—but very difficult to complete. Read
this walkthrough thoroughly and learn
everything you need to succeed. Only then
should you try the level.
You start on the first floor.
[Элем
The entry hall contains a number of com- | When you regain control of Rayne, you
mon soldiers. Kill them—but more impor- | Confront two enemies, Beliar and Jurgen
tantly, feed on them. Rayne needs tobe at | Wulf. Kill both to zm Killing them is
full health for the final showdown. much harder than it sounds.
3]
92
RAYNE:) PRIMA'S OFFICIAL STRATEGY GUIDE
j
нь \ KENN
If Beliar grows 11 times, the game
[HT | я
Ii I ends in a loss.
TU ЕЧ
AKEINA
The arena consists of two floors, connected
by a stairwell.
Jurgen Wulf has the following abilities: |
.* Не sometimes moves at “normal”
.. speeds, but when he wants to get
somewhere fast he can run at super
speeds—much faster than Rayne.
Beliar's attack is to extend a huge
spike at you. Avoid this attack. It gets
harder and harder to avoid as he
becomes bigger.
* Не usually attacks with guns.
Sometimes he slashes with his fiery
hands or breathes fire (courtesy of
Beliar's teeth).
* Hiding behind columns will not save you
from the spike attack. Keep moving—or
kill him before he gets too big and
aggressive.
+ Gunfire and normal blade attacks do
not hurt him. They do, however, slow
* Beliar'sonly weak spot is his heart.
|
him down and cause him to flinch.
|
Attack the heart to deal damage.
Extruded View can be useful for
aiming rockets at it.
The arena contains lots of weapons.
Some of the best ones are lying on various
tiers of the lower floor's support columns.
Jump onto the flat parts of the columns to
grab the weapons.
These weapons are marked with aster- |,
isks on the first floor map.
Shooting him is very useful.
Stay behind Jurgen; he can't respond
to your attacks if you aren't in front
of him.
* The heart is almost impossible to hit
with bullet weapons unless Beliar is
facing you squarely. Otherwise, the
Blood Rage attacks are the only way to ribcage protects it.
hurt him. + Rayne aims for the heart if Beliar is
facing directly toward her and she's
out of his reach. Any farther away, or
slightly off center, and the ribcage gets
in the way.
+ Не uses a variety of weapons; there's
no way to tell what he'll use next. Keep
track of him because you never know
when he'll pull out a rocket launcher.
* Rockets don't need to hit the heart: the
* When he drops weapons (and he peri-
large explosions deal splash damage.
odically does), they always have full
ammo. Jurgen is a good source of
weapons.
* Guns are the only effective way of
killing Beliar, as you can't afford to get
close enough to slash him.
The second floor seems safest, but you
need to spend most of your time on the |
lower floor. That's where you get your |
best shots at Beliar. |
|
THE OPPONEN
Here's a look at the important characteristics
of both enemies.
| $
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Beliar has the following characteristics:
+ Не starts out small, but grows in size.
Your controller vibrates to let you
know when this is happening.
Your overall strategy is to kill Beliar first,
and worry about Jurgen later.
The reason is that Wulf drops guns.
Without these guns, you will run out of
ammo and have no way to kill Beliar.
* Beliar emits flames and is invulnerable
when he's in the process of growing.
* After growing a couple of times, Beliar
can no longer fit into the stairwell; he's
stuck downstairs. But he never really
goes upstairs anyway.
primagames.com
Note
An alternate strategy is to
destroy Wulf after you've
knocked Beliar down to about
20 percent health. Be sure you
have a fair amount of weaponry
left if you choose this route.
However, for the purposes of
this walkthrough, assume that
you'll kill Beliar first.
Stick to the lower level in the early stages,
and make heavy use of Dilated Perception
to keep things slow and manageable.
Wulf and Beliar fight each other a lit-
tle; otherwise, Wulf runs around a lot and
attacks you periodically. Keep tabs on his
location by occasionally glancing at his
blue dot on the radar ring.
Fire your special weapon (Panzershrek, |
Panzerfaust) at Beliar. Before doing this,
quickly switch to Extruded View to aim
carefully at his heart. Then switch back to
Dilated Perception.
When you've used up one special
weapon, grab another and immediately use
it. Reler to the map for weapon locations.
You want the rocket launchers (panzers) and
grenade launchers most of all.
Also, throw grenades at Beliar. If
you're good at timing it, you can “cook”
erenades by holding them awhile before
throwing them at his heart. If you're more
cautious, just throw them at his feet.
Note
Obviously, you must be careful
not to hold the grenades too
long.
Wulf periodically fires at you. When this
happens, start moving and return a little
fire. Don't get caught up in a big fight with
him; just shoot him and cross the room.
Then concentrate on Beliar again.
^
Ваа а NIB mm 1
The Granatewurf grenade launcher
(located on a pillar on the first floor) is
very useful. You get 10 shots with that
thing, so make them count. Stand at
midrange from Beliar and fire grenades at
the ground near his feet. Beliar tends to
. walk toward you, so use that to your
advantage. Position yourself so you'll
draw him over the grenades.
Wulf is a wild card. He may deal
respectable damage to Beliar, or he may just
concentrate on you. Watch for guns that he
drops; if you re lucky, he'll drop rocket
launchers and grenades. Brush him off by
shooting him a little and getting away;
spend as little time on him as possible.
^ * Є-
- ^.»
кыты) И Fr ad Pra] ШЕ
“Weapon Mode: Special
i ta
a
When you run out of heavy-hitting
explosive weapons, you need to use
regular guns.
To be effective with regular guns,
Rayne should be very close to Beliar
(almost close enough that he can attack),
and Beliar needs to be facing directly
toward Rayne. When that happens, Rayne
automatically aims for his heart. You don't
need to aim manually.
Note
Rayne aims for the heart auto-
matically, but only when Beliar is
nearby and facing directly
toward her. Firing from longer
range, or when Beliar isn't facing
directly toward her, is useless.
Note
Stay in Dilated Perception
while you do this. Don't use
Extruded View; that's only use-
ful for aiming rockets at Beliar.
Slowly retreat while firing, keeping just
out of Beliar's range. When Beliar gets
close, cross the arena and start firing
again from the other side.
As Beliar grows bigger and bigger, it
gets harder and harder to aim from the
lower floor. Eventually, Rayne physically
. can't aim high enough. When that hap-
pens, move to the second floor for good.
Then fight by getting Beliar to face you,
jumping off the ledge, and firing at the
heart as you drop down.
93
94
Kill Beliar before his head clears
| the second floor. If you're forced
to the second floor, and Beliar's
not very close to dead, you prob-
ably won't win. Start over and try
to deal damage faster.
A movie plays when Beliar is finally dead.
Then you return to the game, and it's time
to go after Wulf.
If you have a Blood Rage, hide behind
a pillar or obstacle and watch him. When
he starts running toward you, trigger the
Blood Rage, then pop out, freeze him with
a couple of shots from a bullet weapon,
and start hacking.
ò ro
a aaae E aaa ана —
TRA uet
. Triggering the Blood Rage when
. you're already next to Wulf is a
_ bad idea. He'll escape while you're
| powering up the Blood Rage. |
If he starts to escape, shoot him to
slow him down, then catch up and deal
more damage.
primagames.com
————
OFFICIAL STRATEGY GUIDE
If he gets too far away, cancel your
Blood Rage and save it for later so you
. don't have to start over with a completely
empty Bloodlust meter.
When your Blood Rage is over, build up
. your Bloodlust meter. Hide behind another
obstacle, wait until Wulf gets close, enter
Dilated Perception (if you haven't already),
then pop out and shoot him to freeze him in
place (and prevent him from firing). Shoot
until you're within striking distance, then
hack at him until he runs.
| Circle Wulf so he can't get іп а
. shot or use his fiery breath.
| Never let him face you.
Now get behind an obstacle and repeat
the process until your Bloodlust is high
enough to trigger another Blood Rage.
It's slow going, but if you use this for-
mula and don't get greedy, it's also safe.
Use Dilated Perception as much as neces-
sary; it allows you to avoid most damage.
{ I WE Ba
QUON A |
This is an extremely tough fight. You now
have a winning strategy, but it by no
means guarantees success. You'll have to
start over several times before you get the
hang of it.
Keep at it and you'll emerge victorious.
Remember, a little luck is involved. Jurgen
Wulf is a wild card, and sometimes he'll
help you more than others.
When you win, sit back and watch the
endgame cutscene—and congratulate
yourself on a job well done. Even with the
benefit of this walkthrough, this last battle
is a serious challenge of your skills.
ICHEAT
CODES
- Cheating is naughty.
There. Now that that's out of the way,
here's a list of cheat codes. To use these
codes, go to the “Cheat” option on the
pause menu. You'll find a list of words,
which you may combine to form phrases.
The following phrases yield the following
results:
TRI ASSASSIN DON'T DIE: God mode—
makes Rayne invulnerable to weapons and
enemy attacks. She can still fall into bottom-
less pits or be smashed flat, however.
NAKED NASTY DISHWASHER DANCE:
Produces a "time factor" adjustment,
which you can use to greatly speed up or
slow down the game. It goes from 0.1
(ridiculously slow) to 1.0 (normal game
speed) to 4.0 (ridiculously fast).
LAME YANKEE DON'T FEED: Select this at
any time to restore Rayne to full health.
DON'T FART ON OSCAR: Enemy freeze—
when “Frozen” is selected, all enemies just
stand around and do not attack.
ANGRY XXX INSANE HOOKER: Fills up
Rayne's Bloodlust meter automatically
each time it's selected.
SHOW ME MY WEAPONS: The weapons
that Rayne isn't actually wielding appear on
her back and in holsters at her sides.
JUGGY DANCE SQUAD: Rayne becomes
extremely well endowed.
INSANE GIBS MODE GOOD: Gratuitous
dismemberment—when this is enabled,
Rayne's attacks hack off limbs much
more easily.
In addition to these cheats, you can create a number of phrases that elicit text
responses from the game.
Here's a list of phrases that get responses, in no particular order. It's up to you to find
out exactly what the responses are.
TERMINAL VELOCITY
PSYCHIC ASSASSIN
SCARLET CRANE
DIE TRI
DIE MAJESCO
| WORK FOR TRI
| WORK FOR MAJESCO
EAT DUCK
EAT HOOKER
| AM ANGRY
| AM ASSASSIN
| AM TRI
| AM MAJESCO
COOL TRI
COOL MAJESCO
FART GOOD
NAKED MONSTER
NAKED HOOKER
DANCE JUGGY DANCE
MY NASTY NAKED MONKEY
| HIDE SPAM
| WAS TRI
| WAS MAJESCO
HOOKER STAIN
| EAT SPAM
I AM JIMMY
| AM ADAM
MAN SHOW
DANCE WITH SATAN
SPAM SPAM SPAM SPAM
ADAM LAID EVE
LOTS OF ASS IN NOVEMBER
WHISKEY IS MY GOD
YANK MY ALPHA BANANA
DELTA FOXTROT ECHO TANGO
| SO LATE TAINTED LAMA
MY HOOKER UNIFORM
GOD IS GOOD
| CHEAT
FOXTROT UNIFORM CHARLEY KILO
IS JIMMY INSANE
NASTY SATAN EAT HOOKER
EAT THIS PURPLE BANANA
| LAID MY MONKEY
| LAID MY DISHWASHER
MY JIMMY IS UP
SHOW MY NAKED MONSTER
GOOD GOD HELP ME
SATAN TOLD THIS JOKE
REALITY IS THE CONUNDRUM
| AM INSANE
NO CHEAT ACTIVE
YOUR FART IS DASTARDLY
XXX
DON'T CHEAT
NAKED NASTY MONSTER
RAID
GOD HELP ME
I CAN DIE
DOG EAT DOG
EAT ME
THIS IS REALITY
PICK UP HOOKER
WEAPONS ON
I AM NAKED
| AM GOD
LOTS OF HOOKERS
| EAT SPAM
ACTIVE
ACTIVE ACTIVE ACTIVE ACTIVE
THE MATRIX
YOUR HOOKER IS NASTY
TERMINAL STAIN
INSANE LAMA UVULA ENIGMA
ALBATROSS
SATAN RULES
DON'T DIE
HIDE THE GIBS
HOTEL HOOKER HUT
NAKED NASTY MAN
BANANA FOR THE MONEY
WHISKEY ALPHA DELTA FOXTROT
EAT YOUR NASTY FART
| HUNT FOR SPAM
SHOW ME YOUR NASTY
PASS JIMMY THE JOINT
STAIN MY UNIFORM
HIDE THE HOOKER
JIMMY RULES
MY KILO IS LATE
MY UVULA IS PURPLE
TERMINAL REALITY IS LAME
DANCE THE TANGO
THE RULES ARE OBSOLETE
QUEBEC IS COOL
FEED ROMEO THE DOG
COOL IGLOO FOR ME
DASTARDLY FART QUEEN
PAPA DON'T PREACHER
YOUR GOD IS COOL
SHOW ME YOUR MONKEY
REALITY IS TERMINAL
HIDE WHISKEY AT WORK
MY DOG IS PSYCHIC
DIE FART DIE
THE HOOKER IS ANGRY
SATAN CAN DANCE
MY LAZY BANANA
ANGRY INSANE DUCK
JUGGY SHOW IS KILLER
PICK MY MONKEY
GOD MODE
FEED ON ME
TAKE MY WEAPONS
95
Sig ANM ы
Ый Apu sup
é
d
^ F FROM MECH
t TO JET
"This is one terrific game ^ SON 7 With the last of your outer
and it shouldn't be missed." y * CS defenses breached and the
-GameNow uu sgt enemy moving ever closer,
F^ only one hope remains.
| | Project Gun Metal...
а : 2 show no mercy!
Transform - Target - Terminate
C NINTENDO
T САМЕ. CUBE.
coming Holiday 2002
Coming
Early 2003
-.. Black | bruised and beaten
/ ДБ This rowdy crew of All out anti-gravity racing at its best. Your mission —
— 18 personalities let loose in is to stay on the track and come in first. Features the
an over- -the- -top arcade style exclusive Track Editor where you build your own
E lugfest! _ — track then race on it.
PRODUCTS RAN — iom.
EVE ERYONE :o TEEN
Ена Ф. PlayStation.e oe | PlayStation.
©2002 Majesco Sales, inc. A! Rights Reservod. Licensed 0 and published by Majesco Sales, Inc. Hudson Software ©2002 Hudson Soft, Bomberman and Hudson 502 are аго rogisterod iradomnerks of Hudson Company Lid. ©2002 Hudson Company | Lid. Licensed to and published by
Majesco Sales, Inc. 22002 Rage Games Limted. Developed by Rage Games Limted. Licensed tc and published by Majesco Sales, inc. 22002 Majesco Sales, inc. ©2001 Blade Interactive Studios Lid. HSX anc the HSX logo are trademarks of Blade Interactive Studios Lid. АЙ Rights Reserved.
Microsoft, Xbox and the Xbox Logos are either registered kadomarks or trademarks of Microsoft Corporation in the U.S. and or in other countries and are used under оспо from Microsoft TM. ® and the Nintendo GerneCube logo are trademarks of Nintendo. ©2001 Nintendo. "PlayStation" and
the "PS" Family logo are registered trademarks of Sony Computer Entertainment inc The ratings icon is a trademark of the interactive Digital Software Association.
U.S. $14.99 Can. $21.95 U.K. £12.99 Games/Action
Platforms: PC, Nintendo GameCube”, Xbox”,
PlayStation®2 computer entertainment system
ink Your Teeth Into
BloodRayne
Statistics and tips for
all weapons
Tactics for defeating
every enemy
Walkthroughs and maps
for every creepy,
creature-filled locale
Combat strategies, cheats,
and special tips to maximize
your killing effectiveness
Tips for using BloodRayne’s
special abilities, such as
Dilated Perception and
Blood Rage
Extensive overview of
all enemies, both natural
and supernatural
Covers PC, Nintendo
GameCube , Xbox , and
PlayStation 2 computer
entertainment system!
(02002 Terminal Reality. Developed by Terminal Reality.
Licensed to and published by Majesco Sales, Inc.
©2002 Majesco Sales, Inc. All Rights Reserved.
ISBN 0-?b15-u0u?-u
Joe Grant Bell
primagames.com?
The Prima Games logo is a registered trademark of Random House, Inc.,
74 А registered іп the United States and other countries. Primagames.com is а
registered trademark of Random House, Inc., registered in the United States.
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